App Annie CEO Bertrand Schmitt discusses social messaging apps on Bloomberg Television's "Bloomberg West."
Let’s begin by discussing the market size of mobile apps in Taiwan. According to Newzoo’s Monthly Top 20 report, in December 2013, Taiwan ranked #10 in terms of revenues generated on iPhone App Store and #14 on iPad App Store. Also, as shown on App Annie’s market report of Q3 2013, Taiwan has climbed to become the #5 country by Google Play revenue in Q3 2013.
One of the only services to provide data about the spiral was Onavo, but that was bought by the social media giant recently. Since then, only App Annie could offer data that could look into the competition between the social media channels. When TechCrunch looked into this data, it noted that Facebook sat in the 50s on the iTunes Store in the US, but Snapchat was above in the teens and sometimes in single digits for downloads.
Imgur, Reddit’s favorite image hosting service (and yours too, perhaps), is today bringing its Meme Generator, launched last summer on the web, to the iPhone...
Since Facebook bought Onavo, which was one of very few services that could provide empirical data into this downward spiral, there is only one other service that can offer insight into the competitive landscape of Facebook and other social players. According to App Annie, Facebook was ranked in the 50′s in downloads on the U.S. iTunes store. Meanwhile, Snapchat was ranked in the teens and even single digits. In August, some sort of algorithm change suddenly bumped Facebook into the teens as well.
Children's applications sold in Apple's store generated about 44 percent of its revenue from purchases made while using the software during November, according to the latest data from the research firm App Annie. The remaining revenue came from upfront fees required to download some children's apps from Apple's store.
8. Free apps reach more people: According to App Annie’s recent list of the top grossing iPhone apps in the U.S., nine out of 100 apps exist as purely paid apps which means 91 of the top 100 apps are free to download. “Word of mouth” organic advertising has been and always will be the best form of marketing. One of the advantages of mobile apps is that it can be downloaded within seconds of being told about it.
Millions of smartphone users have already figured that out — if the popularity of QuizUp is any indication. Since launching in November, the app has hovered in the Top 10 mobile games in the United States. But it’s just one of many brain teasers. Turns out, there’s a trivia app to test just about any personality type. They’re quick, mostly free, sometimes social, and feed our already established trivia habit. “Games that tap into our culture tend to do very well,” said Marcos Sanchez, of App Annie, a mobile analytics company. “Trivia is a huge part of American culture.”
Analytics firm App Annie has updated its mobile game data tracking platform to include support for the Windows Phone Store and a new tool that charts an app's performance over several global markets at once. The new Windows Phone Store database is in beta at the moment and is limited to sales from the top 500 Windows Phone Store apps since December 24th of last year, but the company plans to add data from earlier months in the near future.
Those findings are backed by data from App Annie which shows that, in many markets including the US and UK, Messenger hit its highest ranking of the year in the App Store during December.
Beijing- and San Francisco-based App Annie remains a market leader in mobile app analytics throughout the world, and it continues to improve its user experience with its latest free update. App Annie now lets you view your app’s rank history in different countries side by side in a single graph. In the past, comparing different countries was a pain, requiring users to run split screens, constantly change windows, and more or less eye-ball the graphs. The new feature allows comparisons of up to 10 countries at once, and you can easily toggle each of them and their sub-categories on or off.
In 2013, Japan surpassed the U.S. as the largest apps economy. The rapid growth in app purchases is due to the growth in smartphone penetration, which is now on par with the U.S. App Annie expects Japan's smartphone adoption rate to surpass the U.S.'s in 2014.
Analytics firm App Annie has bolstered its Store Stats tracking system with support for Windows Phone.
And so App Annie is the latest to join ranks and has released the beta version of its Windows Phone Store tracker. Developers can now view the top 500 apps on the Windows Phone Store dating back to December 24th 2013 and will now be tracking the Windows Phone Store data monthly. App Annie has also added a new level of analysis with cross-country rank history for Store Stats. This new feature lets users zoom in on any app’s ranking in up to 10 countries on the same graph. The company has also added some toggles that allow developers to easily turn off/on different countries and categories – offering the ability to view only what’s relevant.
Now that the quarter has concluded, the success of Deer Hunter 2014 is undeniable. The game (with few exceptions) remained in the top 10 Grossing and Free charts across all operating systems on App Annie since its launch at the end of September. The game still sits in the top grossing charts, and remained the #1 Free game on Mac for nearly entire 4th quarter. Debunking shorts bet that Glu would never produce a blockbuster in a highly competitive, hits driven business.
Newsbrief: Analytics company App Annie updated its mobile game data tracking platform today, adding tracking support for the Windows Phone Store and incorporating a new tool that allows customers to chart an app's performance across multiple global markets simultaneously.
According to app analytics provider App Annie, Google Play has more overall downloads today (because of its larger user base) but Apple apps generate roughly 2X the revenue.
It’s great news for developers who are working within the company’s ecosystem, which, as of Q3 last year, still paid out more to developers than the Google Play Store, despite Android’s dominance in terms of market share, according to a report by App Annie.
Angry Birds Go! performance on the US top grossing iPad chart - via App Annie. It's been the top grossing app in 24 countries on iPad, peaking at #9 in the US. On iPhone, it was the top grossing app in 8 countries, gaining a peak ranking of #17 in the US.
But the product Alibaba has promoted the most aggressively of late is Laiwang, its latecomer messaging app. Though the app received little attention from Chinese media and consumers upon its launch in July 2012, Jack Ma made a series of high-profile publicity campaigns promoting the app. Depending on your perspective, Ma’s bold statements could seem either charming or desperate, but they’ve succeeded in drawing at least some attention to Laiwang. The app racked up 10 million downloads by late November, and has skated within the top-20 range for the social categories in the App Store according to App Annie.
Using App Annie’s historical data, you can see that within individual categories like Weather, News and Sports, Yahoo has been consistent at the top of the category rankings, even as its overall standing for each app has fluctuated with spikes around updates.
Sagi is an All-Star Player on the crowded field of interactive apps, games and books. TabTale generated over 280 million downloads, raised $13.5 million dollars, is the #8 publisher in the iOS app store according to App Annie and available on iOS, Android, and Windows 8 platforms.
"One of the first things you do when you get a shiny new present is you want to take it for a test run,” said Marcos Sanchez, vice president at App Annie, a company that measures app downloads. “It’s the magical trifecta of something new, time to waste and wanting to fill your time with fun stuff.”
The Santa Cam app, which launched before Halloween, is proving popular among 800,000-plus available apps. It was ranked No. 689 in the United States for all apps and No. 66 among entertainment apps on Friday, according to App Annie, a website that tracks app sales.
Now, while the number of people who’ve over time downloaded and used the application would be far more, WhatsApp is in a position to be able to boast about these numbers. According to data collected in the past month by App Annie, WhatsApp has consistently been ruling the charts on both iOS and Android platforms.
According to app industry analytics powerhouse App Annie, the Japanese mobile app market size overtook American app market in October. The Japanese app market continues growing far faster than the US market.
Its most recent App Annie game index breaks out the top titles and publishers across iOS and Google Play.
AppAnnie said that children’s game saw a resurgence. After a brief slowdown following the summer break, children’s game publishers rose in the November top downloads list. Chinese publisher Tiny Piece hit No. 1 in Google Play game downloads and Ireland’s Bluebear moved into the No. 6 position in iOS game downloads. Both companies are making children’s titles around fashion, salons, and fun science.
In a recent report by app analytics company App Annie, Japan’s app store spending has exploded, exceeding growth in other major markets, with Japan now the top-grossing country across iOS and Google Play combined.In a recent report by app analytics company App Annie, Japan’s app store spending has exploded, exceeding growth in other major markets, with Japan now the top-grossing country across iOS and Google Play combined.
McDonald’s (MCD) has decided that the most important tool for getting young adults through its doors—aside from its menu—will be smartphones. That’s why it’s testing a new app called “McD” that serves up mobile-only offers such as buy-one-get-one breakfast sandwiches or $1 McChicken sandwiches. It’s like the digital version of fliers in the mail or supermarket circulars.
The chain announced in September that some restaurants in Salt Lake City and Austin were experimenting with a mobile-payment app. But this is a more difficult transition than persuading younger customers to accept digital coupons. “Everyone across industries is trying to figure out what the mobile thing is and how we’re going to approach it,” says but Marcos Sanchez, a spokesman for app-tracking firm App Annie. “Figuring out mobile payment is not easy. You need to integrate it into your point-of-sale system.” If the app also allows customers to order for pickup, that’s another change in restaurant operations for businesses designed to deal with walk-in or drive-thru customers.
"Instagram ha evolucionado no sólo como una comunidad de fotógrafos sino como un medio de comunicación visual. (...) pero hay momentos en nuestras vidas que queremos compartir, aunque con grupos de personas más pequeños, para esos momentos lanzamos Instagram Direct", publicó el equipo de la app en su blog corporativo.
Aunque la firma dijo que estas funciones obedecen a la evolución de su plataforma, el director de investigación de AppAnnie, Marcos Sánchez, dijo que esta novedad es una vía para contrarrestar la competencia de otras apps como Snapchat, Line o la china WeChat, que han mostrado crecimiento acelerado con servicios que combinan comunicación con fotografía en formatos efímeros y privados.
"Las redes sociales se han ido adaptando a formatos cada vez más pequeños; pasamos del correo electrónico a los blogs y redes sociales a 140 caracteres, likes y comentarios; las personas buscan cada vez formatos más cortos y que dentro de la posibilidad de compartir, que puedan hacerlo de forma más privada", dijo Sánchez en entrevista con Grupo Expansión.
Japan’s spending on mobile apps has skyrocketed in the last year. In fact, from about 36 percent of U.S. spending in October 2012, Japan has now surpassed the United States to become the most important country in the world for app spending.
And Google Play monetization has now caught up to iOS in Japan, according to a new App Annie report.
Japan surpassed the U.S. as the top-grossing market for apps in October as use of smartphones surged and wireless carriers started billing customers directly for downloads from Google Inc. (GOOG)’s online store.
App revenue in Japan more than tripled from a year earlier boosted by games as Google Play closed the gap with Apple Inc. (AAPL)’s iOS store in Japan, defying the trend seen in the rest of the world, according to a Dec. 11 report from researcher App Annie. Downloads were also boosted by NTT Docomo Inc. (9437), the country’s largest mobile-phone operator, which began offering the iPhone in September.
Japan is now the top country worldwide in revenue from Apple’s App Store and Google Play, according to a new report from App Annie. The app analytics company attributed the surprising shift to rapid smartphone adoption over the past year in Japan — where feature phones have held on for longer — and explosive growth in Google Play spending, outpacing global trends due to the availability of carrier billing as an alternative to credit cards.
The latest App Annie survey on global mobile software market is remarkable - it shows that Japan has now moved ahead of USA as the largest app market in the world. The combined sales generated by Google Play and Apple's iOS App Store in Japan not only overtook USA - Japanese consumers are now spending three times as much money as South Korean consumers, despite the rapid expansion of the Korean market.
Japan has overtaken the US to become the world’s biggest spender in mobile app stores for the first time, according to a report from the Wall Street Journal.
Citing as-yet-unreleased data from analytics firm App Annie, the Journal says that, during October, Japanese smartphone and tablet owners spent over 10 percent more in the App Store and Google Play Store than their US equivalents.
"PokoPang" has helped make Line Corp. one of the highest-grossing mobile-game publishers in the world for much of this year, according to app-analysis provider App Annie.
Line isn't alone. Japan's GungHo Online Entertainment Inc. 3765.TO -0.98% earned $4.1 million per day in October, according to company projections, thanks to its biggest revenue source, "Puzzle & Dragons." Neither game shows up in App Annie's top 10 most-downloaded list.
Despite its tech-savvy culture, Japan has for years lagged behind the West in its adoption of smartphones. However, due to the shift from feature phones to iPhones and Android handsets in the last year, app analytics outfit App Annie now concludes that Japan leads the world in app revenue — and the culprit is an explosion in mobile gaming.
Viewfinder launched on iOS earlier this year with the goal of building intimate conversations around photos that might otherwise only exist in one's smartphone camera roll. The app organized photos by date and place based on the photos' metadata, not unlike the way Apple organized photos with its update for iOS 7. Users could then start or join conversations attached to these photos.
While the app received some press coverage, it only cracked the top 100 iPhone apps in one country (Greece) according to data from App Annie. In September, the team started to prep a major update that would prompt users to share "important moments" in general.
Android is catching up with iOS in terms of which mobile OS is the most popular among portable gamers in the US.
But iOS remains the clear winner when it comes to revenue.
This is all according to the Q3 App Annie & IDC Portable Gaming Report, which also showed that - in terms of gaming preference - Amazon's Kindle Fire was more popular than Android tablets that use Google Play.
Those survey results appear in the latest IDC-App Annie mobile gaming spotlight, out today. The overall winner was Apple, with more than 35 percent of 1,117 respondents naming iPhones, iPod touches or (mostly) iPads as their favorite portable gaming devices. Android smartphones kept Google’s app store in second place, but on its own, the Kindle Fire — which is based on Android but uses Amazon’s own app store rather than Google Play — tallied about 12 percent of the votes.
A recent survey by the IDC and App Annie shows that when it comes to Android, the Kindle Fire is the favorite tablet for gaming. In fact, it trumps dedicated mobile gaming devices like Nintendo’s 3DS series. It also takes the cake over the PS Vita, and cobbled together “other” category. The Kindle Fire tablet lineup also handily beats all other Android tablets combined.
Consumers continue to purchase more Android than iOS devices, the 3DS is less popular than the Amazon Kindle, and more than half of the mobile-gaming audience is women.
Market-research firm IDC and mobile-market-tracking company App Annie released a new report today that helps make sense of mobile and handheld gaming scene. The report found that more than 35 percent of mobile gamers prefer playing on iOS devices, which is well ahead of all other devices:
It’s no news that both iOS and Android portable devices have eclipsed Nintendo’s 3DS and DS platforms over the past couple of years. But it’s a bit of a surprise that now even Amazon’s Kindle devices are moving ahead of Nintendo’s systems when U.S. gamers are polled about their favorite portable gaming system. The new IDC-App Annie report on the gaming ecosystem represents another grim setback for Nintendo. There are now three different smartphone/tablet ecosystems that American consumers view more favorably as gaming platforms than Nintendo’s offerings.
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App Annie’s most recent quarterly report revealed that Google Play downloads are about 25 per cent ahead of iOS App Store, with much of the growth coming from increases in Brazil and Argentina.
“The growth of the Brazilian middle class is driving the country’s shift from feature phones to smartphones,” App Annie says. The country’s yearly smartphone shipments are expected to rise more than 125 per cent between 2013 and 2017, according to figures from IDC, the international research group – almost double the average of 65 per cent expected globally.
I’m not a reviewer, and there are plenty of games I haven’t played, but I always have at least one game on my phone ready to be shown off. Recently, that game has been an unusual one. Clumsy Ninja, which game studio NaturalMotion first demoed at Apple’s iPhone 5 event in September 2012, finally made it to Apple’s U.S. App Store a few weeks ago, and since then, it has been on a tear.
“This is not designed to be a hardcore monetizing game,” NaturalMotion CEO Torsten Reil told me in a pre-launch interview. Well, oops. It is monetizing well — so well, in fact, that it broke into the Top 25 of the iOS apps chart within three days of its launch. At the time of this writing, it peaked at No. 14 overall on Tuesday, and has been hovering between the high teens and low 30s since then, according to App Annie (registration required).
Puzzle & Dragons helped its publisher, GungHo Online, make $446m in revenues in the second quarter of 2013. Mobile analytics company Distimo estimates it was the fourth top grossing app in Apple's App Store worldwide in October, and the top grossing app on Android's Google Play store. Rival App Annie agreed on the latter point, but placed Puzzle & Dragons third on Apple's store for October.
Investors interested in the sector should be keen to follow the progress of Deer Hunter 2014 that continues to rank in the top games on the iPhone at AppAnnie.com. If Glu Mobile has finally identified a method of successfully monetizing game franchises on mobile, the predictability of future game monetization should be greatly enhanced. In that case, the stock could be worth multiples of the current $240 million market value. If only, the company could finally release new games on time.
The latest App Annie report notes that Sungy Mobile has been ranked as one of the top in its Apps Index every month in 2013 so far, due to its GO Launcher customization tool.
Zhang says that the secret sauce to GO Launcher’s success is the amount of personalization that it provides for users. “If you use my phone, you would be very surprised — I have a shortcut that nobody knows how to access to start using my phone. Users don’t like to have the same experience as others, so our launcher is extremely personalized, and that’s our strong point,” Zhang says.
But MomentCam, a new photosharing app with a twist, is burning up the iOS and Google Play charts not only in its homeland, but also in Southeast Asia, Australia, and Scandinavia. According to AppAnnie, MomentCam has reached No. 1 among free apps in the App Store in 18 countries, and has been No. 1 among photo apps on Google Play in 11 countries. In China, it saw a peak of 54,000 daily downloads through Wandoujia, one of the leading Android app stores in the country. (China has many Android app stores.)
Tinder, the dating app that's not that embarrassing to be a part of, is now finding love abroad. The Los Angeles-based company, partially-owned by IAC, Xtreme Labs and Hatch Labs, says that its largest foreign markets, Brazil and the United Kingdom, have each added over a million users in the last two months. Both are growing at around 2% per day according to the company. On the low end that translates to about 20,000 users in each market each day. The app is also growing in a couple of unexpected places. Sean Rad, the company's CEO, says that he sees solid adoption in Dubai and Turkey, along with minor traffic from Egypt, Morocco and South Africa. About 4% of the population of The Netherlands, or 670,000 people, have downloaded the app in the last month according to the company. With 2% daily growth, that means another 12,800 Dutch signed up yesterday. App Annie, a service that tracks app store rankings, shows that Tinder recently ranked as the #1 overall iOS app in Norway, #3 in New Zealand and #4 in Brazil. It's the #14 Lifestyle app in the United Arab Emirates, where Dubai is located.
According to Rad, Tinder is currently seeing 400 million swipes a day and 4 million matches per-day, up from 350 million and 3.5 million in October. The iOS app has been hovering towards the #10 rank in Lifestyle and #100 overall for about a year, according to App Annie. And there is a strong network effect that leads to more swipes and matches the more users join, though he wouldn't reveal DAUs, MAUs or total number of registered users, even after much cajoling.
App Annie, a mobile app analytics service, has established global presence after founded in Beijing in 2011. At TechCrunch Shanghai, Yu Junde, vice president of the app data tracker, is on stage to share the latest app trends home and abroad based on data from App Annie Intelligence.
Sungy Mobile is a leading global mobile app and mobile platform development firm. The App Annie Intelligence Report ranked GOMO among the top three publishers on Google Play as measured by number of downloads in the Applications category for the nine months ended September 30, 2013.
App store analytics service App Annie today released its latest data on app usage, which found that customization apps have jumped in the iOS app rankings for the month of October.
While Android customization apps like SwiftKey Keyboard have been featured in the Apps Index every month so far this year, Emoji was the only iOS customization app that made it to the Apps Index — and only for June. Yet in October, two iOS customization apps have made a splash in the rankings.
App store analytics service App Annie today released its latest data on app usage, which found that customization apps have jumped in the iOS app rankings for the month of October.
While Android customization apps like SwiftKey Keyboard have been featured in the Apps Index every month so far this year, Emoji was the only iOS customization app that made it to the Apps Index — and only for June. Yet in October, two iOS customization apps have made a splash in the rankings.
Also unsurprising is that this strategy game is finding success on Google’s mobile operating system, according to mobile-tracking firm App Annie. After only just a month on the chart, Clash of Clans is already in Google Play’s top-10 highest-grossing apps.
Clash of Clans is only Supercell’s first foray into Android gaming. Even while the game is performing well, Supercell has a ways to go to catch powerhouses like King, Electronic Arts, and GungHo Online (which owns a stake in Supercell) in terms of highest-grossing publishers.
In the case of Tencent, however, it's keeping a tight rein on which games are being released.
To-date, it's only been Tencent's own titles such as WeRun (aka Cool Running Everyday), as well as some western titles such as EA's Plants vs Zombies 2.
And it's WeRun that's been the key breakout hit.
Generating a peak of $1 million daily or $16 million in its launch month, it's been ranked by App Annie as the most downloaded iOS game in the world during October 2013.
Line is also gathering momentum in the gaming field, with 39 published titles and deals in the pipeline to bring more third-party games from abroad over into the Japanese market. But, before turning into a games platform, Line business model was to aggressively push stickers and sponsored accounts to create revenue. Now though, the key part of Line’s massive revenue growth is in gaming. The games section of Line’s business now makes up 60 percent of their revenue. This is then followed by stickers, which make up another 20 percent of the app’s income. The finally there are merchandising and sponsored accounts. Their game focused strategy closely resembles what Kakao did in their build up to domination of Google Play’s charts. Kakao currently publishes 10 out of 10 of the top grossing titles on Google’s Play chart in the country, according to App Annie.
Facebook released Poke, a messaging app that mimicked Snapchat's self-destruct feature, last December. Thanks to the social network's imprimatur, it zoomed to the top of the download charts, according to App Annie.
Huang isn’t disclosing usage numbers or downloads for Boxed, since the company has put almost no money or efforts behind marketing prior to its national launch. The company cracked the top 200 Lifestyle apps after launching, according to App Annie, but has mostly been ranked between 500 and 1000.
Then everyone forgot all about it, Facebook included. Poke hasn’t been updated a single time since it was launched, even as Facebook has updated its main app 18 times this year. As of Tuesday, Poke was currently the 382nd most popular social-networking app in the U.S., trailing behind such household names as GROWLr, the gay bear social network, and Bling My Text. It doesn’t even register on App Annie’s overall list of most popular apps.
Nor is Snapchat the only app beating Facebook in some corner of digital communication. WhatsApp, a messaging service, is more popular in the U.S. than Facebook’s messaging app. And as industry analyst Benedict Evans pointed out recently, Facebook-owned Instagram is far from the most popular photo-sharing service. Mobile communication services are emerging and finding they can beat Facebook at one thing or another. “Is FB going to buy Whatsapp, Snapchat, Line, Kakao, and the next 10 that emerge as well?” Evans asked over the weekend. “Sure, some of those will disappear, but it doesn’t look like FB will crush the competitors the way it did on the desktop. On mobile, FB will be just one of many.”
Until this past quarter, it looked like DeNA would prove naysayers wrong. Bolstered by hits like “Rage of Bahamut,” “Marvel: War of Heroes,” and “Blood Brothers,” DeNA showed how savvy promotion, data analysis, and a pool of 30 million users could generate revenues. The company still ranked the world’s No.6 publisher by monthly game revenue on Google Inc.’s mobile operating system in September, according to App Annie.
But put the two head to head and it makes interesting reading. Google dominate the market in terms of downloads and have a 75 percent ownership of all app downloads on the market, with Apple only owning 18 percent of the app universe.In the last quarter alone, Google Play had 25 percent more downloads than Apple’s efforts, yet revenue certainly flies the other way. According to analytics company
App Annie, despite the 25 percent more, Apple’s revenue came in at 50 percent higher in the last quarter.
App store analytics service App Annie has expanded its offerings to include mobile advertising data. At launch, the platform supports integration with many of the top ad networks, including AdMob, Chartboost, iAd, Jumptap, MdotM, Tapit and Tapjoy.
But now, the key part of Line’s massive revenue growth now is in gaming. The games part of Line’s business now makes up 60 percent of their revenue, followed by stickers, which make up another 20 percent of their sales. Then there are sponsored accounts and merchandising, which is pretty minimal. Their gaming-centric strategy closely follows what neighboring South Korean messaging app Kakao did in coming to dominate Google Play’s charts. Kakao publishes all 10 of the top 10 grossing titles on Google Play in the country, according to App Annie.
In September, TabTale was named the eighth largest publisher by download value by App Annie in September, placing it alongside names like EA, Rovio and Disney, with a significant share of downloads powered by Design It, the company’s fashion makeover app.
While most of the most of the tech coverage is on popular games such as Clash of Clans or Angry Birds, there is a category in the App Store that is quietly making millions. The latest App Annie Index (Q3 2013) shows that the Education category climbed into the Top 5 grossing categories on the App Store.
Puzzle & Dragons is regularly No. 1 in Japan’s top-grossing mobile apps. but it isn’t quite matching that performance in North America. Currently, GungHo’s hit is the 28th most-grossing game on iOS in North America, according to data-tracking firm App Annie. While it frequently jumps as high as the top 10, it is still behind titles like King’s Candy Crush Saga social-puzzler.
App analytics company App Annie secured a $15 million fundraiser in September to boost product development and the firm has wasted no time in introducing an advertising analytics solution.
Designed to track app marketers' ad spend and revenue from one dashboard, the new service launches with international support for AdMob, Chartboost, iAd, Jumptap, MdotM, Tapit! and Tapjoy, with aspirations to serve all networks.
While determining the truth of that statement is best left up to the users themselves, PlayPhone’s expansion into “not yet mature” markets in Asia makes sense, so long as it’s a long-term play. According to the Q3 market index made by mobile analytics tracker App Annie, Taiwan is now the fifth-biggest revenue generator for the Google Play store, behind Japan, South Korea, the U.S. and Germany, with 80 percent of that revenue coming from games.
“APAC (Asian-Pacific countries) is dominating Google Play from a revenue perspective,” App Annie VP Marcos Sanchez said in a recent interview. However, he added, the “industrialized countries are driving things.” Meaning, don’t expect immature markets to all start monetizing as well as Japan and the U.S. overnight. Smartphone adoption and revenue generation are an effect, not a cause, of a country’s industrial/economic maturity.
Some of the biggest innovations in mobile marketing in 2014 will come from enhanced tracking and an increased use of broad marketing strategies. It is interesting that App Annie, one of the leading app store chart tracking services, just launched a basic mobile advertising analytics product in beta – another sign of things to come. Learning will take time and the companies which develop a profound understanding of media mix and their own funnel metrics will begin to build that sought after “publisher leverage” that will create and cement the position of global winners in the market. Count on some exciting years of learning ahead!
Called Advertising Analytics by App Annie, the solution is available to brands using mobile networks including AdMob, Tapjoy, jumptap, Chartboost and other platforms.
Beijing-born app analytics platform App Annie announced today a new addition to its existing suite of analytics solutions called Advertising Analytics targeted at app marketers. It is essentially a dashboard that simplifies and aggregates data from multiple app networks for a single app.
Google Play connaît une croissance de 25% de ses téléchargements d'applications par rapport à l'App Store pour le dernier trimestre qui vient de s'écouler.
Selon App Annie, ce 3ème trimestre 2013 souligne que cette avance en terme de téléchargements a vu le jour depuis le 2ème trimestre, où Google Play prenait 10%.
【中关村在线软件资讯】11月4日消息：App Annie在上周晚些时候公布了Q3的应用商店市场数据分析，数据显示Google Play的下载量已经超过了App Store 25%。
不可否认，Google Play的确在追赶App Store的进程中取得了很好的成绩，单从下载量上来说已经后来居上的超过了App Store 25%。其中巴西和阿根廷对其推动力尤为明显，巴西已成为仅次于美国、韩国和印度的Google Play第四大应用下载国。
Сервис Google Play опередил магазин App Store по количеству загрузок в третьем квартале 2013 года на 25%, хотя получил при этом в два раза меньше дохода.
Об этом сообщает аналитический ресурс App Annie, опираясь на статистические данные.
Большой процент количества загрузок App Store был обусловлен развитием Российского и Китайского секторов рынка, а всплеск загрузок на Google Play состоялся благодаря пользователям Бразилии и Аргентины. (Во втором квартале Google опережал Apple по загрузкам всего на 10%.)
На игры приходится около 40% загрузок обоих сервисов.
Nicht nur die Smartphone-Hersteller kämpfen gegeneinander, sondern auch die beiden großen Betriebssysteme mit ihren zugehörigen App Stores. Und hier dominiert Apple ebenfalls schon länger nicht mehr.
App Annie today announced a new advertising analytics solution for app marketers.
The solution in question, the company says, will help solve a major problem in the mobile advertising space – the challenge of tracking data from multiple ad networks in one place.
O relatório da firma App Annie sobre o desempenho das lojas digitais Google Play e App Store no terceiro quadrimestre de 2013 revelou alguns dados interessantes sobre a rivalidade entre ambos os serviços
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Le statistiche rilevate e pubblicate da App Annie parlano chiaro: il sorpasso fatto segnare nel secondo trimestre 2013 dall’ecosistema Android nei confronti di iOS non è stato un caso isolato. Il trend, che prende in considerazione il numero di applicazioni scaricate da Google Play e App Store, ha portato la piattaforma gestita da bigG a staccare quella concorrente di Apple con un divario del 25%, cresciuto in modo consistente rispetto al 10% dei tre mesi precedenti.
Imagine one dashboard that tells you exactly how well your app is monetizing, from paid downloads to ad revenue. And one dashboard that tells you how all your mobile marketing campaigns are performing, across 10 or 20 different mobile ad networks. And one dashboard that can do both, at the same time, with overall return-on-investment calculations, for companies that both make apps and market them via mobile advertising.
That’s exactly the solution that mobile analytics veteran App Annie is releasing this morning, and it solves problems for both mobile developers and mobile advertisers – on the flip sides of each of their coins.
Mahmut Saral - - Google Play Store'un indirme rakamları, 2013'ün 3. çeyreği itibarıyla Apple'ın App Store'unu geride bırakmayı başardı.
App Annie'nin 3. çeyrek raporuna göre, Google Play Store'da gerçekleştirilen toplam indirilme oranı, App Store'dan %25 daha fazla. Bu artışta, Arjantin ve Brezilya pazarında yaşanan büyümenin de katkısının olduğu düşünülüyor. Brezilya ve Arjantin, Amerika, Güney Kore ve Hindistan'ın ardından dördüncü sırada geliyor.
Google Play experienced 25 percent more app downloads than the iOS App Store for the three months ending September 2013.
The App Annie Index market report for Q3 2013 points out that this lead in terms of downloads has been extended since Q2, where Google Play led by 10 percent.
The Google Play store saw 25 per cent more downloads this past quarter than Apple's App Store, but was still behind in revenue by 50 per cent.
The figures come from App Annie's Q3 2013 report, which states that new markets in Brazil and Argentina have had a major influence in Google Play's spike in download traffic during the period.
The latest report from analytics company App Annie suggests that, while game downloads on Google Play for Android are outpacing downloads on the iOS App Store, the latter is still generating much more revenue for developers.
App Annie has integrated data from seven of the largest mobile ad networks in a bid to create a comprehensive platform for developers to analyse ad spend, revenue and performance metrics for their apps.
When Tomato Animation’s Chinese Zombie War app made its début on the Apple App Store in 2011, it did something few other Malaysian apps had – got the attention of gamers across Asia, from China to Hong Kong to Vietnam.
Now the game has crossed a new milestone, achieving 500,000 downloads since launching back in August 2011, thanks largely to word-of-mouth marketing.
It has also been among the most popular downloads in Hong Kong and Macau and ranks consistently among the most downloaded apps in the arcade games genre in Asia, according to apps tracker App Annie.
App Annie data helps developers see how their apps are performing compared to their competitors, as well as track the overall market, so they can see how well they're doing. This enables them to make better business decisions about their go-to market and monetisation strategies.
Mavericks has been the No. 1 free download, and the No. 1 overall, on the Mac App Store since its launch, said Marcos Sanchez, App Annie's head of corporate communications, in an interview Thursday. "By 3 p.m. on Oct. 22, Mavericks had shot up to the number one spot," said Sanchez. "It's been there since with a straight No. 1 ranking.
On that count, Mavericks has been the No. 1 free download, and the No. 1 overall, on the Mac App Store since its launch, said Marcos Sanchez, App Annie's head of corporate communications, in an interview Thursday. "By 3 p.m. on Oct. 22, Mavericks had shot up to the number one spot," said Sanchez. "It's been there since with a straight No. 1 ranking."
Today App Annie released its App Annie Market Index for Q3 2013, summarizing and analyzing the latest market trends for mobile app downloads.
On the Asia front, Taiwan took the spotlight as it moved up the rankings to occupy the number five spot in terms of Google Play revenues. The island trails behind Germany, the United States, South Korea, and Japan, respectively. Compared to the previous quarter, it’s jumped up three places.
According to App Annie, 80 percent of said revenue comes from the Gaming category within in the Google Play store.
BRIC countries are becoming increasingly significant markets for Google Play and Apple’s App Store, according the latest findings by analyst firm App Annie.
The increase in Google Play’s downloads was primarily driven by Brazil and Argentina with [ Brazil ] climbing one spot in the rankings to number 4 behind the U.S., South Korea and India,” App Annie said as the app analytics company released its Q3 2013 rankings.
The latest App Annie survey of the global app market shows just how much revenue messaging apps have been able to generate. In September 2013 for Android‘s top app by revenue, LINE was the top application, while KakaoTalk took second. Messaging behemoth WhatsApp was rated 6th. LINE also deserves special mention due to the fact that two of its add-on apps, LINE Fortune-telling and LINE Manga, claimed the number 5 and number 7 spots, respectively.
According to data from App Annie Market Index report, Google Play Store downloads are now 25% higher than downloads from Apple's App Store, but Apple continues to generate a much higher level of revenue with App Annie saying Apple's store is generating 2.1 times the app revenue of Google's Play Store.
According to data from App Annie Market Index report, Google Play Store downloads are now 25% higher than downloads from Apple's App Store, but Apple continues to generate a much higher level of revenue with App Annie saying Apple's store is generating 2.1 times the app revenue of Google's Play Store.
The latest App Annie survey of global app market shows just how much traction messaging apps now have in revenue generation. In September 2013, LINE was the Nr. 1 app, KakaoTalk the Nr. 3 app and WhatsApp moved up to the Nr. 6 position on the Google Play’s non-game revenue chart. Most intriguingly, the LINE Fortune-telling app was at Nr. 5 and the LINE Manga app at Nr. 7. This means that among non-game apps, half of the top revenue-generating Google Play apps in the world are now messaging apps or their affiliates. Various messaging platforms are now rushing to come up with new ways to monetize – game, cartoon, music and astrology apps linked to leading messaging platfoms are flooding the market, particularly in Asia.
Released earlier this year, Bitstrips became the most downloaded app for Android last week and shot to No. 1 in the App Store for iPhone the week prior, according mobile tracker App Annie. The cartoons have proven so popular that the company's Facebook app has been sporadically crashing. As of Wednesday morning, the company's servers were so overloaded that its website was inaccessible.
The latest App Annie survey of global app market shows just how much traction messaging apps now have in revenue generation. In September 2013, LINE was the Nr. 1 app, KakaoTalk the Nr. 3 app and WhatsApp moved up to the Nr. 6 position on the Google Play’s non-game revenue chart.
Mobile analytics company App Annie recently ranked Tabtale as the No. 7 publisher for monthly iOS game downloads and climbing. A lot of this growth was driven by its fashion-makeover app Design It, medical role-playing game Doctor X – Med School, and the ice cream maker game.
Releasing a paid app that is purposefully simpler than free competitors might seem like an odd decision, especially given consumers’ seeming reticence to pay for software, but Fantastical’s history supports the decision. The app is often one of the most popular productivity apps on the iPhone, according to App Annie, and far outpaces competitors like Sunrise, Tempo, and Cal. Flexibits isn’t trying to attract enough users to keep investors happy; it’s simply trying to sell enough software to continue making simple apps that perform routine tasks better than many others in the business.
To say that Sungy Mobile has been successful is an understatement. While the company got its start with the Symbian operating system, the rise of Android has made it the platform’s third-largest publisher, just behind Facebook and Google itself, according to App Annie.
In fact, “Games” (which by the way accounts for 60,000 of those 760,000 apps) has the cheapest apps, but generates the most revenue of any category according to the App Annie Index. At just $1.69 per game, the average costs of apps in the games category is the lowest of all 22 categories. This does not take into account the free games (which would significantly reduce the average cost).
BBM is still ranked at #2 on App Annie's U.S. iPhone free download chart, and #6 on its U.S. Google Play free download chart.
GDC sister event App Developers Conference organizers highlight three stellar talks to help your app succeed: App Annie's data from 250,000 case studies on app store trends, GamesAnalytics on day-one data-tracking designs for F2P apps, and Mindgrub CEO and maker of over 75 apps Todd Marks on 'six ingredients for mobile app success.
Line has become a hot mobile messaging platform in Japan, with more than 270 million people who are using its media-rich features as a replacement for text messages. Although Line features only 37 games, it has become the No. 2 publisher of Google Play titles in the world in terms of monthly revenue, according to the August index from market researcher App Annie.
BBM is really doing an amazing job and seems to be gaining legs on iPhone and Android. A friend of mine pointed out that Google has updated the download range stats for the Android app to 10 million – 50 million range which is a whopper. On top of that BlackBerry is rocking around the world according to the AppAnnie top app store download matrix. It is first or second place in iTunes for MANY countries as the top free download.
App Annie has announced some new features to their app store stats and analytics that incorporate some of the changes found around the app stores.
The company has opened up its hourly iOS rankings feature for all users allowing developers to track the hourly rankings of the iPhone, iPad and Mac app stores. In response to the establishment of the new Kids Category for iOS, the company now tracks the top 300 kid’s apps broken down by age group. New countries have been added for Google Play including Kuwait, Saudi Arabia and UAE.
Tweetbot, the immensely popular Twitter client from Tapbots, finally got its long-awaited iOS 7 update yesterday, introducing a beautiful new design for iPhone. Unsurprisingly, it’s been a massive success so far, and less than 24 hours on, it’s already the top paid app in 35 countries.
That’s according to the latest data from AppAnnie, the app analytics company. As you can see from the image below, Tweetbot 3 is the number one app overall in 35 countries, and the number one social networking app in 70 countries. It’s also one of the top five overall apps in 58 countries.
Since its launch yesterday, popular Twitter client Tweetbot 3 for iPhone has topped the paid app charts in several App Store-supported countries across the world. A look at AppAnnie’s data indicates that the new application is the top paid app overall in 35 countries, and it is the top app in the Social Networking category in 70 countries. As Tweetbot developer Paul Haddad notes, these impressive launch day statistics are evidence for why developers should charge for major app updates…
Holding onto the No. 2 position in the brutal U.S. market is a big deal. But it’s the global appeal of BBM that really pops out. It held the No. 1 download position in 73 countries on Thursday morning at App Annie’s comprehensive global iPhone chart page. The app’s success in Latin America, Caribbean, Middle East and select European countries is not surprising; BlackBerry used to have strong user bases in Brazil, Mexico, UK, Kuwait, UAE, etc.
Tech in Asia has covered App Annie pretty extensively on its journey, product, and funding news. For those who are unfamiliar, App Annie is a data analytics tool for game and app developers that was launched as a free service in 2010. The company was founded in 2011 by Bertrand Schmitt. It provides three main services, including analytics, store stats, and business intelligence. These products provide publishers with data on downloads, rankings, revenue, reviews, and more, to help them learn about the performance of their own and competitors’ apps. App Annie recently raised $15 million with Sequoia Capital as lead investor, for a total of $22 million raised from the start.
Fortunately, there is a new tool that allow sales, revenue, and even ratings or review data to be aggregated, analyzed, and leveraged for marketing campaigns, product updates, and other business decisions. App Annie, which offers a metrics tool for developers of iOS and Android Apps, recently released a tool aimed at the e-book market. Authors and publishers who create a free account and share their KDP and iTunes Connect login credentials are able to get a long-term view of sales and revenue, which can then be sliced and diced by title and market.
here is some evidence to suggest developers should already be thinking more about Amazon's Appstore. According to data released by App Annie less than six months ago, 19,000 developers are now publishing apps to Amazon, as opposed to 180,000 using Google Play and 210,000 who are publishing apps to Apple's iOS app store. That means developers could already have less competition than they would on the more popular stores. However App Annie's data also showed the average price of the top 400 apps on Amazon's Appstore is $1.73, much cheaper than similar tablet apps on Apple's App Store or Google Play.
Japanese companies like Sony, Sega and Nintendo dominated the early days of the console era of video games. American companies like Electronic Arts were the driving force in the extension of console gaming to the PC. Now, even as Sony and its main console rival, Microsoft, prepare to sell their newest devices, the PlayStation 4 and the Xbox1, other companies in Japan and across Asia are positioning themselves to take a leading role in mobile games.
“Who has $1.5 billion to invest in a company like Supercell?” said Bertrand Schmitt, chief executive of App Annie, a mobile analytics firm based in Beijing. “There are not so many players in the West who could do this.”
Bye bye, Birdie? Twitter Music, which launched to great fanfare in April, may be headed for the delete key, according to reports.
The standalone social music app, whose downloads soared in its first few days, quickly plummetted after the celebrity-engineered buzz died down. Its failure to re-gather its momentum through organic social propagation has led Twitter to consider killing the app, according to the Journal, citing company sources.
The rise in mobile gaming has already had a major impact on the sales of handheld consoles. According to a recent report by App Annie and IDC, during the second quarter of this year mobile game content from the App Store and Google Play generated four times the revenue compared to gaming-optimised handhelds.
In a vacuum, Arkham Origins is doing well. Personally, I would be very happy to have a game averaging just below top 100 grossing in the US on both iPhone (106) and iPad (109) over the past 7 days. But throw in the Batman license, the awareness created by a huge PR and marketing campaign for the console game, the unlockable tie-in items and the 18-person strong core mobile team at NetherRealms credited in the game, and I expect that Warner Bros. is scratching its head as to why Origins is falling short of Injustice's performance, both in a days-from-launch comparison and last 7-days comparison.
By contrast, in its first 7 days, Injustice's average position on the top grossing chart was 20 on the iPhone and 16 on the iPad. In the past 7 days, it has averaged a top grossing position of 30 on the iPhone and 26 on the iPad. Injustice is clearly outperforming Origins.
The analytics firm App Annie found that Google's Play store gets 10% more downloads from Android users than Apple gets through its App Store. However, the iOS App Store generates 2.3 times more revenue than the Google Play store. These figures don't even take into account the various other Android-based app stores, such as Amazon's ( AMZN ), carrier-based stores, or the various options in China. As we found last week, iPhone advertising return on investment on Facebook ( FB ) beat Android by an eye-popping 1,790% . Also, 67% of iOS apps are paid , versus just 34% on Android.
In practice, Kakao users are more likely to send out game requests, lending Kakao games a strong viral advantage. Of App Annie’s Global Top 10 (Android, Aug. 2013), three are exclusively built for Kakao: Everybody’s Marble, Cookie Run, and Anipang. Their close connection with KakaoTalk ultimately leads to greater discovery, which goes on to help them reach massive popularity and drive sales.
Enter App Annie. Founded in 2010, the company’s mission is to serve the needs of app developers. CEO Bertrand Schmitt says they weren’t getting much helpful information from the app stores, which he believed were “more focused on consumers’ needs and developer tools” than analytics. “Personally, I wanted to better understand the market and was frustrated not to find any reliable information about how much money and downloads successful apps were doing,”
he headlines, which were astounded at the money Candy Crush Saga was making, didn't do the game justice. Think Gaming's estimates are only for U.S. revenue. That's a problem because Candy Crush Saga is a global phenomenon. App analytics site App Annie has Candy Crush Saga ranked as the number one grossing app on the iPhone in 60 countries -- from Argentina to Zimbabwe.
App Annie was launched as a free service in 2010, and the company was founded in 2011 by Bertrand Schmitt. It provides three main services, including analytics, store stats, and business intelligence. These products provide publishers with data on downloads, rankings, revenue, reviews, and more to help them learn about the performance of their own and competitors’ apps. App Annie has recently raised 15 million USD with Sequoia Capital as lead investor, for a total of 22 million USD raised as a total since the start.
The deal comes only a few months after the company raised its stake in GungHo from 33.6% to 58.5%, booking a one-off valuation gain of ¥149 billion in the process. GungHo’s “Puzzle & Dragons” game — available in Japan and the U.S. — boasts 19 million downloads; it’s estimated that one in every three smartphone users in Japan has it. The game’s phenomenal success made the company the world’s top-grossing publisher on Android phones, and the third-biggest earner for Apple’s iPhones and iPads globally in August, according to App Annie.
The Google Play store now serves more downloads annually than Apple’s App Store. This can be attributed to the greater number of users who own Android devices. According to the App Annie Index, Google Play has beaten the Apple App Store by some 10% in terms of overall downloads thus far this year. While those numbers are not necessarily frightening for Apple, they could hint at a gradual decrease in popularity for the iPhone and iPad.
In the last six months, mobile payment app Venmo has quickly grown in popularity. According to App Annie, it has gone from a download ranking below 1500 to cracking the top 300 apps in the iTunes store. More impressively, it has grown to become a top 10 app in the finance category. It's this growth that led e-payments leader, eBay, to snatch up the company last month.
App Annie, a mobile app analytics service, recently released two free eBook analytics tools in less than one month after it secured $15 million of Series C financing, namely Analytics and Store Stats. The potential users of these tools are publishers, authors, agents, and marketers.
アプリとデジタルコンテンツ向けBIとマーケットデータ大手プラットフォームを提供するApp Annie（本社：サンフランシスコおよび北京）は、電子書籍を対象とした「App Annie for eBooks」の提供を開始した。
I’ve used App Annie in the past to track sales and ranking of an app that my old company developed, and it was a huge time-saver. It also let me compare the app against other apps, which was a big deal, as we were going head to head with other app developers.
So I was very happy to see App Annie has expanded to ebooks. Until today, I have tracked ranking and sales manually through two giant spreadsheets (one for sales, one for KDP and Createspace rankings), so a free tool that aggregates data and lets me easily check the ranking of competitors is huge. While not every author cares about competing titles, it’s a big deal for any publisher of guidebooks or reference titles.
The signup is easy and you can get insights into your books right away. I signed up about an hour ago, and within 5 minutes was able to search for my titles and get downloads (by country), revenue, and other data points:
Over the past few years, e-books have evolved from publishing sideshow to a major source of revenue for publishers and authors. That makes it fertile ground for an analytics tool of some sort, which App Annie has obliged with a new dashboard designed to slice and dice e-books’ sales data.
“Tracking eBooks performance is no easy task, especially when you have multiple titles on iBooks and Amazon’s stores,” reads the firm’s rationale for its new product, as posted on its blog. “Downloads, revenues, ratings, reviews, rankings are all details that should be easy to measure, but with existing tools it’s time consuming and tedious.”
App Store intelligence company App Annie has created a new set of tools for eBook authors, helping writers analyze their sales and monitor trends in different eBook marketplaces.
The analytics tools (dashboard screenshot embedded above) will help authors track and compare sales. The dashboard measures “revenues, downloads, ratings, reviews and rankings” in both these stores, along with downloadable reports.
App Annie, a business intelligence and market data platform for apps and digital content, announced that it is moving into the book world with its latest offering App Annie for Ebooks. The product line provides publishers, authors, agents and marketers with a free dashboard for tracking their own ebooks sales and downloads as well as research information on market trends worldwide.
Today app analytics company App Annie announced its first foray into the ebook sphere with App Annie for Ebooks. This free analytics service allows publishers to track ebook sales in both the Kindle and iBook stores on one central dashboard with more bookstores to be added in the future. App Annie tracks ebook data in perpetuity, meaning data is never deleted or lost in transition from App Annie to users.
App Annie plans to announce Tuesday that it’s expanding into ebook analytics. It will provide publishers with two free products: An Analytics tool that lets publishers track sales and download data from the Kindle Store and the iBookstore into one dashboard, and a “Store Stats” tool that lets them view ebook market trends across a database of about a million titles.
As of today, App Annie’s analytics solution isn’t just about apps anymore. Now, publishers can get detailed statistics about their digital book sales from the app store analytics solution as well.
And that’s just the beginning — movies, and any other kind of digital content, is likely coming soon.
“At the end of the day it’s all bits and bites,” App Annie’s VP of global communications, Marcos Sanchez, told me yesterday from a trip to Germany. “We’re looking beyond apps to what it means to be a player in the digital content space. Ebooks is our first step to expanding our footprint.”
App Annie is venturing into the eBook industry, announcing two new tools for authors and publishers.
The popular mobile app analytics platform is now tracking eBooks. In doing so, publishers, authors and marketers can track their sales and downloads as well as monitor market trends through the App Annie platform.
E-books have a lot in common with apps, as it turns out. They’re locked to devices, and sold through mobile marketplaces where their rise and fall in top charts has a lot to do with pricing changes, featured promotions, and other metrics worth tracking in a more dynamic way. Today, mobile app analytics firm App Annie is stepping up to do that tracking with the launch of a new product line aimed at authors, publishers, marketers and agents which the company is calling, simply, “App Annie for eBooks.”
Already the go-to destination for app analytics, Beijing-born App Annie has now added tracking statistics for e-books. This will make it easier for publishers, authors, and marketers to monitor their e-book performance worldwide in a matter of minutes, no longer needing to wait for statistical reports to be churned out from Apple’s iBookstore and Amazon’s Kindle Store.
As of today, publishers, authors, agents, and marketers can use an App Annie dashboard to get unified reports on how their various titles are performing on Kindle and Apple’s iBooks. As it already does to popular effect with mobile apps, App Annie now offers ebooks charts, showing the most-downloaded books by category and country for particular time periods. It also breaks out rankings by publisher.
Les outils d'analyse des ventes ne courent pas les réseaux, et la société App Annie a donc logiquement entamé une approche pour occuper le créneau des outils statistiques de l'ebook. Et propose aux éditeurs, auteurs et marketeux App Annie for eBooks, un soft simple et clair pour visualiser les variations des ventes.
App Annie, a data and analytics platform for apps, is moving into the ebook business. The company has launched a series of tools publishers can use to track ebook sales across stores and to measure the effectiveness of promotions and store placements. - See more at: http://www.digitalbookworld.com/2013/app-annie-launches-ebooks-analytics-dashboard/#sthash.MNHPtMUq.dpuf
App Annie, a three-year-old venture that offers sophisticated visualizations of market data and analytics on mobile app sales, is expanding into the e-book market with the launch of App Annie For E-books, a service that will allow e-book publishers and self-publishers to track and analyze e-bookstore sales at the Amazon Kindle Store and Apple’s iBooks store. App Annie For E-books is limited to the Amazon and Apple retail platforms with plans to expand to other retailers in the future.
AppAnnie (Beijing – CEO: Bertrand Schmitt) Maybe the most successful “foreign” global tech startup in China. They are the world reference for mobile analytics. Just closed a $15m funding round with Sequoia Capital, the world’s most famous venture capital firm. It does both B2B and B2C (freemium).
Romance sims are uniquely addictive, however, and they’ve monetized extremely well in Japan. Voltage just became the sixth-highest-grossing app maker on the Google Play store, according to analytics from App Annie, placing it just behind comics publisher comiXology. (That ranking excludes games, which are in another category.) GREE, another Japanese app that serves as a platform for romance sims, placed third on that list. Voltage actually does even more sales on iOS than Android, the company says, but has not cracked the top ranks there.
...But even though the company has been making US-targeted sims for a year, most of the money still comes from Japan, says Marcos Sanchez, vice president of global communications at App Annie. "That type of app really plays well in Japanese culture," he says.
Japan. It’s those wacky Japanese consumers who are now starting to sway the global top-10 app sales charts. According to brand new App Annie August survey, a “romance simulation” called “Kiss of Revenge” helped a company called Voltage to become the No.6 non-game app vendor globally on the Android platform. This means that in the month of August, Voltage surpassed vendors such as WhatsApp and Garmin in global sales on Android. Romance simulations are popular in Japan, but hold fairly limited appeal in other markets. The plot-line of “Kiss of Revenge” involves a woman who cannot decide whether to kill or kiss a doctor who helped cover up a medical malpractice case that led to the death of the heroine’s mother. Earlier this year, Voltage made a splash with “10 Days with My Devil,” a simulation where you have to sexually entice a demon from Hell over a 10-day period in order to prevent him from taking your soul.
However, when it comes to revenue, Plants vs. Zombies 2 is nowhere to be seen in App Annie's rundown of the top grossing games in iOS across the same period.
While the original Plants vs. Zombies amassed $1 million in its first nine days on sale, it would appear the free-to-play model isn't as immediately lucrative.
App Annie has published its latest report on the best apps and games in the App Store in terms of downloads and revenues. The August 2013 ratings include some new additions and plenty of surprises.
The analytics firm and market intelligence firm App Annie has pulled together numbers for August and revealed some interesting shifts in the top ten publishers and games for both iOS and Android. The top moneymakers continue to be Supercell, King, and GungHo on iOS (1, 2, and 3, respectively) and GungHo, LINE, and CJ E&M on Android (1, 2, and 3, respectively).
On Google Play, Candy Crush Saga continues to dominate, reclaiming the #1 position on the monthly downloads list from Gameloft’s Despicable Me, but App Annie says other titles on the list remain uncharacteristically stable. Side-scrolling racing game Bike Xtreme was the only new game to break into the top 10 in August; it was released exclusively for Android and featured on the Google Play home page in 28 countries on July 26.
Meanwhile, GungHo Online’s Puzzle & Dragons continues to do well in Japan. It continues to be the top revenue generating game on Google Play every month in 2013.
An offering by King, at what some analysts estimate will be a multibillion-dollar valuation, would be the latest triumph for the company. Candy Crush Saga, its signature app, has become one of the most popular apps on Apple’s iOS and Google’s Android operating systems. It is also the highest-grossing game on both operating systems, according to data firms like App Annie.
One concern is that the number of desktop Pinterest users in the U.S. has declined to 26 million since peaking in January at 30 million, according to comScore estimates. But that could be due to growth of mobile users. According to research firm App Annie, Pinterest's mobile app has been among the top 100 most downloaded apps for iPhone and Android users in the U.S. since last year. Another reason for that slowing desktop engagement may be that Pinterest doesn't appeal to many men. Women make up a large majority of users, and that is reflected in the site's content. Men searching for shoes on Pinterest get hundreds of images of platform heels.
King is able to file secretly thanks to a new provision of the JOBS Act, a new law that allows companies with less than $1 billion in revenue to begin the processing of going public in secret. If King goes public, it will be on the strength of one mobile game, Candy Crush Saga, which has more than 15 million daily users and 700 million game plays a day. The title is enormously popular by game standards, and it ranks high in monetization as well, according to App Annie, a mobile market researcher.
"Angry Birds" is on top of the mobile gaming world, with 24 percent of the market share in 2012, according to Euromonitor. There are two strategies to get to the top, said Marcos Sanchez of Appannie.com:
Nintendo's Game Boy, DS and 3DS devices gave it a long run as the king of handheld gaming. In 2013, though, its crown is slipping in the face of competition from games on smartphones and tablets.
A recent report from research firms IDC and App Annie estimates that games for devices running Apple's iOS and Google's Android software are making four times the revenues of games for Nintendo and Sony's handheld devices combined.
앱 데이터 플랫폼을 선도하는 앱 애니(App Annie)가 세계 굴지 투자사 세쿼이아 캐피털(Sequoia Capital)로부터 1500만달러(한화 약 161억원)의 투자를 지난 18일 체결했다.
The mobile analytics startup App Annie had raised $15 million in a Series C round of funding led by Sequoia Capital.
Existing investors IDG Capital Partners, Greycroft Partners, e.Ventures, and Infinity Venture Partners also joined in the round.
App Annie, the leading business intelligence and market data platform for the app economy, today announced it has closed a $15 million round of funding led by Sequoia Capital's US fund, with participation from existing investors IDG Capital Partners, Greycroft Partners, e.ventures and Infinity Venture Partners.
Analytics firm App Annie has closed a funding round totalling $15 million, which it plans to use to develop its analytics platform and drive global expansion of its operations.
SAN FRANCISCO -- App Annie, whose data tracking informs the app industry, has attracted a $15 million third round of funding.
App Annie has secured a $15 million Series C funding round to speed up product development, expand its San Francisco-based sales and marketing HQ and expand global offices across Asia and Europe.
Mobile market data company App Annie has raised $15 million in Series C funding led by Sequoia Capital so it can hire and build new analysis tools, it said today.
After carving out a solid niche in the mobile economy with in-depth app analytics, App Annie announced today that it has scored $15 million in a third round of funding led by Sequoia Capital.
Data analytics tool App Annie today announced it has closed a $15 million funding round. The series C round was led by Sequoia Capital’s US fund, which included participation from IDG Capital Partners, Greycroft Partners, e.Ventures, and Infinity Ventures Partners. The latest round follows up the series B round completed in August 2012 led by Greycroft Partners, which brought in around $6 million for the Beijing-based startup.
Mobile app analytics and market intelligence service App Annie has long since established itself as a major player among app developers, publishers, enterprise customers, and even VCs digging in for due diligence ahead of mobile investments or reporters looking for app stats. Today, the company is announcing the fruits of its growing traction in the industry with a new raise of $15 million in Series C funding, in a round led by Sequoia Capital, with participation from existing investors IDG Capital Partners, Greycroft Partners, e.Ventures, and Infinity Venture Partners.
App Annie Ltd., the scorekeeper of the mobile app wars, has racked up some strong numbers of its own, securing a $15 million growth round led by Sequoia Capital.
Candy Crush Saga was launched on Facebook in April 2012 and is now one of the most downloaded free apps on iPhone and Google, according to app store analytics company App Annie. It’s also one of the highest grossing apps when in-game purchases are included.
Moovit allows users to share information — station cleanliness, changed routes, delays, and the like — about public transit systems. It’s one of the most popular navigation applications in Brazil, according to app intelligence firm App Annie, and it’s today announcing a partnership with TIM Brazil meant to make it even more so.
Candy Crush Saga was launched on Facebook in April 2012 and is now one of the most downloaded free apps on iPhone and Google, according to app store analytics company App Annie. It’s also one of the highest grossing apps when in-game purchases are included.
In Bloomberg Television's "This Matters Now," Alan Patriciof, founder and managing director at Greycroft Partners, talks with Tom Keene about the top three mobile investments he is watching, including App Annie.
Google Play revenue analyzed using App Annie data
WeChat, a player in the global messenger app market, today announced that through App Annie, an app store market tracking website, it was the most downloaded messaging app in the iOS App Store two months back in July.
WeChat, a player in the global messenger app market, today announced that through App Annie, an app store market tracking website, it was the most downloaded messaging app in the iOS App Store two months back in July.
The app economy is blurring the lines and opening up new opportunities, with a lot of new entrants in the mobile space, be it with mobile CRM and analytics, store analytics, dedicated gaming analytics, etc. A bunch of players have raised more than $250+ million among the likes of Flurry, Urban Airship, Crittercism, Kontagent, Trademob, Apsalar, App Annie, and Localytics, to name a few. Expect a lot of innovation and acquisitions in that space once mobile is more naturally integrated into digital marketing strategies.
According to a recent report from IDC and App Annie, consumers worldwide spent more money buying games from iTunes and the Google Play store than they did for the Nintendo 3DS and PS Vita.
In SouthEast Asia, however, there is no clear winner yet, said Junde Yu, the vice president for AsiaPacific of App Annie. Line, WeChat and KakaoTalk are battling each other across the region through TV ads, billboards and celebrity endorsements.
“We send our heartfelt condolences out to good old-fashioned SMS,” App Annie said in a blog post on the subject.
Yu said the fight is more than just about getting the top market share in social messaging. The apps are “entry points to dominate mobile.”
“They are not just looking to get sticker revenues although it is big for them,” he said. Although the apps are free, they sell virtual stickers that you send to your friends in your chats.
“They are looking to use it to drive app downloads, to drive game downloads,” Yu said. He said Line was able to push one of their games to top the charts in just a few hours by promoting it in their messenger.
“This is something carriers can do when rolling out apps. You can send out text to encourage people to install and instantly you are top of the cart, you don’t need to buy ads,” he said.
App Annie offered this deck of cool custom playing cards as a promotional gift at their Web Wednesday event earlier this week. Designed to replicate the look of a smartphone, it caught our attention as soon as we laid eyes on it.
Offering this as a promotional gift is common, but App Annie has done it well enough to stand out from the crowd. They have replaced the conventional “Joker” look with their company mascot; one that is smart and geeky looking to suit the event more.
"It's no secret, people like to talk about themselves, so it shouldn't come as a surprise when people share their inner most secrets with the world anonymously. Whisper is our mobile confessional, adding another avenue of communication to our arsenal of social networking apps, one of the hot categories we see growing in app stores," says Marcos Sanchez, spokesman for app data firm App Annie.
As of last month, the company was reporting 25 percent week-over-week growth on the iOS side, but declined to detail the the number of downloads or actives the app now has. However, the app trails the big-name providers Gmail (#2), Yahoo (#6), Hotmail (#47), as well as Mailbox (#60) in the U.S. app store. The iPhone and iPad versions flirted with the top 100 during launch, but now they struggle to maintain a ranking in the top 500 in the Business category (per App Annie’s stats.)
Avent declines to share any hard figures, but App Annie's store stats show that CSR Racing shot to #1 in the App Store's download charts within 2 days of release. It reached #1 in the top grossing charts just 2 days later.
So how did the GREE title do in the first two to three weeks of release? App Annie reveals that Jumping Tail peaked on the top free app download ranking on iOS in Korea at number one and the top grossing ranking at 352. On Google Play, the game’s highest rank in the free download ranking in Korea was 12 (grossing: number 281). Since then, the title dropped off quite a bit in both rankings.
Smartphone users gravitate toward message apps that have regional popularity, downloading and hopping on apps their friends use to be a part of the crowd. They’re booming globally, as App Annie’s July Index for non-gaming apps categorizes six of the top 10 downloaded apps in Google Play as messaging apps, but they are all fragmented by region. I believe that the time is right for one to surge ahead and take a position at the top of the heap.
The recent success of messenger apps has been aided by a focus on regional growth and differentiating features, according to App Annie.
GPS device vendors Garmin GRMN -0.17% and TomTom are widely loathed – both have attracted hordes of short sellers in recent years. Yet share prices of both have surprised with their tenacity; TomTom has soared by 50% since spring and Garmin has ticked up from $33 to $40. One thing both companies have been doing right is app strategy; according to new App Annie research report, TomTom and Garmin were in July among Top 10 global non-game app revenue generators.
The new App Annie statistics from July show how volatile the global messaging app market is.
App Annie reports Google is seeing the most downloads of any publisher in the iOS App Store (exc. games), outpacing even Apple (#2). But ironically, Google is only #2 on Google Play, trailing Facebook (#5 in the App Store).
As anyone knows, in the mobile game industry, you can drown in an ocean data and numbers.
So as a lowdown and dirty hacker of data, I've been thinking - How can I make any sense of the monthly chart round ups thrown out by market intelligence companies?
App Annie's July 2013 figures for the Apple App Store and Google Play provided my opportunity.
App Annie released its latest app ecosystem report on Google Play and Apple’s App Store today. Apparently, Google Play is all about communication, as a massive six out of 10 most-downloaded apps on Google Play are messaging apps.
Timed with the Despicable Me 2 movie, Minion Rush is a Temple Run-style endless runner. But it’s not remarkable, as my daughter Tanya wrote in her review. Still, it was good enough to capture the top slot in monthly game downloads on both Google Play and Apple’s iTunes App Store. Gameloft also rose to the top game publisher by downloads as a result, according to market researcher App Annie.
Google has recently made a push for increased games sales on its Android mobile operating system. And according to a report from IDC and App Annie, it appears downloads on Google Play have now outpaced Nintendo's 3DS and Sony's PS Vita game sales combined.
Think the secret to making money from an app is adding a price tag? Think again — at least when it comes to Android apps sold in Google Play.
According to App Annie, 96% of the top 100 highest-grossing apps in Google Play are free. In contrast, 77% of iPhone apps and 69% of iPad apps sold in the App Store are free.
Google Play store has gone past Nintendo’s 3DS and Sony’s PS Vita in terms of mobile game spending, according to the latest data released by IDC and App Annie in their portable gaming report for Q2 2013.
Sur les près de 200 millions de dollars de jeux vidéo vendus le monde, seulement un cinquième a été dépensé pour un jeu sur console portable, d’après un rapport d’App Annie et IDC. Le marché est très largement dominé par l’App Store d’Apple. Pourtant en 2009, les applications iPhone ne représentaient que 19% des ventes totales.
Combined spending on games available from the Google Play storefront and Apple's (NASDAQ:AAPL) rival App Store is now four times higher than spending on games for Nintendo's 3DS and Sony's PlayStation Portable and Vita handhelds, App Annie and IDC said. Games now represent more than 40 percent of all app downloads and more than 70 percent of total app revenues in both Google Play and the App Store, with Android gaming growth fueled by the Asia Pacific market, in particular Japan and South Korea.
There's no denying that Vine is incredibly popular--in June, it climbed to the top of the iOS store's non-game apps, according to the App Annie Index. Instagram ranked at No. 5, but that could change when July's numbers are released--Instagram didn't add video until the end of June, and the 3-year-old app has a more established user base than the 8-month-old Vine. Instagram now has 130 million monthly active users.
Back in the beginning of 2013, App Annie's Bertrand Schmitt was frank in talking about the 'crazy' growth of Google Play - and now we have some idea of why.
In the 2Q13 Portable Gaming Spotlight, App Annie and IDC have noted that game spending through Google Play now surpasses gaming-optimised handhelds globally.
It’s official: Worldwide consumer spending on Google Play games has surpassed spending on games for the two main handheld consoles, Nintendo’s 3DS and Sony’s PlayStation Vita.
That’s according to a new report out this morning from IDC and App Annie, the Q2 Portable Gaming Spotlight.
The amount of money spent on mobile games in Google Play surpassed game sales for specialist handheld games devices for the first time in the second quarter of 2013, according to IDC and App Annie.
App Annie, in partnership with International Data Corporation (IDC), recently released its quarterly App Annie & IDC Portable Gaming Report. There is some very interesting information in this report, showing the growth experienced by both app stores as well as the power of gaming.
Read more at http://www.insidermonkey.com/blog/apple-inc-aapl-app-store-google-inc-goog-play-portable-gaming-update-225358/#2jtCZfLxre2HuBVz.99
The new joint study from IDC and App Annie shows how consumer spending on games for iOS and Android continues to soar above spending on portable console games. In Q2 2013, revenue from iOS games was more than double the revenue generated by 3DS and Sony Vita games. Google Play games alone also generated more revenue than the entire portable console industry.
All of the attention on Android-powered mobile gaming has paid off: Google Play is now in second place behind iOS when it comes to mobile gamer spending. A report from IDC and App Annie that tallies up Q2 2013 purchases indicates that Google's app repository has surpassed gaming-specific devices like Nintendo's 3DS and Sony's PlayStation Vita for the first time. The numbers also show that funds spent in both iOS App Store and Google Play combined account for around four times that of dedicated devices. It's worth noting that there are a few more smartphones and tablets in the hands of consumers than the aforementioned handhelds, but content for the latter usually carries a higher price tag. Of course, integration with the next-gen PS4 and a price cut is on the horizon for the Vita, so that functionality could help boost Sony's numbers next time around.
A new report by research firm IDC and analytics company App Annie undermines that with its claim that Google Play generated more spending on games in the second quarter of this year than Nintendo and Sony's gaming handhelds combined.
The report – Worldwide Portable Game Consumer Spending – also claims that game spending on iOS and Android combined was four times the amount spent on games for 3DS, DS/DSi, PS Vita and PSP games during the three-month period.
Intensifying domestic competition is driving Chinese mobile game developers into overseas markets, said Google Inc, owner of the world's most used smartphone operating system.
Japan and South Korea may become "sizeable" money-spinners for developers in China in the coming years, it added.
"Tapping into South Korea and Japan makes sense for Chinese developers, because both countries have a large smartphone user base and high sales volume in the mobile gaming sector," said Ben Zhang, China head of Google Business Solutions.
Japan and South Korea are the top revenue contributors on the Android and iOS systems, data from industry research company App Annie show.
First it was iOS, now Android is pulling in more revenue from gaming than the dedicated handheld console industry. That’s according to the latest report from App Annie and IDC, which estimates that Android’s gaming prowess overtook the combined efforts of Sony’s PSP and Vita, and Nintendo’s DS, DSi and 3DS in Q2 2013.
App Annie and IDC just posted its second quarter “Portable Gaming Spotlight,” which found that consumer spending on games in the App Store and Google Play rose to four times that of handheld consoles.
Consumers spend four times as much on games from the App Store and the Google Play Store than they do on games for gaming-optimized handhelds like the PlayStation Vita and the Nintendo 3DS, according to the newest report from App Annie.
The report points out that while Google Play game spending surpassed spending on handheld console games (both physical and digital) during the second quarter of 2013, App Store game spending continues to outpace both categories, bringing in far more revenue.
Back in July, App Annie reported that Google Play downloads had surpassed App Store downloads, but App Store revenue remains 2.3 times higher.
User spending on mobile games has pushed Google Play to second place, while the iOS App Store remains first, according to a report by IDC and App Annie.
The revenue jump happened over the past quarter, according to app industry analyst App Annie. The firm's latest Portable Gaming Report found that revenue from dedicated portable gaming devices dropped year-over-year, while revenue for Google's Play Store and iOS App Store games continued to rise.
If gaming handheld manufacturers and handheld game developers were worried about disappointing sales, they might have something new to worry about. A joint report from IDC and App Annie shows that in the second quarter of 2013, Google Play Store has surpassed gaming-optimized handhelds in terms of consumer spending on games.
There was a time when mobile gaming was nearly synonymous with the word Gameboy, oh how the mighty have fallen. According to the latest report from IDC and App Annie, Google Play has now joined Apple in surpassing traditional gaming handhelds, at least in terms of dollars spent on mobile games.
Our vision at App Annie has always been to create the ultimate business analytics and intelligence platform for executives in the apps and digital goods industry. We launched the first free store analytics product of its kind and have been very aggressive with our freemium business model, offering most of our services completely for free. As you can see from our milestones below (see addendum), the direction of our growth has been to launch more products and features across all the commercially viable app stores. We’ve also opened new offices in all the regions where our customers exist so that we can provide a truly global service with local experts, in terms of analysts and customer success managers.
Apple is now paying more than $1 billion per quarter to app developers. Google doesn't share its numbers, but a recent App Annie report put App Store revenue at 2.3 times that of Google Play, while Canalys said that in Q1 2013, the App Store garnered 74% of all app revenue, leaving Google Play with "close to 20%."
Google Play on the rise
Data from App Annie Market shows that the Google Play platform has seen a 10% increase in downloads compared with rival Apple iOS during the second quarter of 2013.
However, the Android market has failed to capitalise on this growth as iOS apps bring in double the revenue.
The data also shows that Russia has joined the USA as the only countries to be in the top five rankings for Google Play and iOS according to app downloads.
However iOS popularity may be under threat as leading Russian mobile operators have agreed to cease selling the iPhone.
Games remain the most downloaded and top revenue earner in the iOS and Google Play market
In the App Annie-sponsored 'Analytics for Achieving Mobile Gaming Stardom,' company CEO Bertrand Schmitt "will divulge growth opportunities for games, the most successful game apps and publishers, and how to best leverage the abundance of app data" for the Apple App Store and Google Play.
A few days ago we wrote about Fun Toilet Games: Panda Adventures from Indonesian game studio Touchten. But another fun game from TouchTen called Ramen Chain was just released on August 3rd and has gained noticeable popularity after its release. The newest rankings from Appannie today showed that Ramen Chain has successfully achieved a multi-kill, becoming the number 3 free overall app in Singapore, Malaysia, Philippines, Indonesia, Hong Kong, Thailand, and Taiwan.
App Annie has released its 2nd quarter mobile platform analysis and reports that Google Play has exceeded the iOS App Store downloads by 10%. While iOS is behind Android in downloads, still generates 2.3 times the revenue.
Vine doesn't allow imports, editing, or any tools that stray too far from the basic 6-second loops. But Instagram's main competitor has been busy rolling out updates in recent weeks, including revines, grids, ghost effects, and themed channels.
The two apps are neck and neck, with Vine continuing to grow at a steady pace. According to App Annie's app index, Vine was the top downloaded non-game iOS app in June, while Instagram came in at No. 5. Those numbers are slightly misleading--Vine is newer than Instagram, and many Instagram video users already used the app to post photos. But Vine is still thriving and is expected to upgrade its product to continue to compete in the social video space.
The two apps are neck and neck, with Vine continuing to grow at a steady pace. According to App Annie’s app index, Vine was the top downloaded non-game iOS app in June, while Instagram came in at No. 5. Those numbers are slightly misleading—Vine is newer than Instagram, and many Instagram video users already used the app to post photos. But Vine is still thriving and is expected to upgrade its product to continue to compete in the social video space.
While Instagram has a much higher userbase of 130 million active users, it has good reason to be worried about Vine. According to charts from App Annie, Vine was the most-downloaded app in June (excluding games), up two positions from the month before. By contrast, Instagram was the fifth-most downloaded non-game app in June. Vine is currently one of the fastest-growing apps on the marketplace, and represents a serious threat to Instagram’s seeming monopoly on photo-sharing social networks.
Both Twitter and Facebook have remained quiet about their mobile video products in recent weeks, which makes quantifying the rise or fall of Vine, in relation to Instagram, tricky. Instagram was quick to point out that members uploaded 5 million video clips on day one, but has since stayed mum on the subject of video usage. Misleading data gathered from Topsy seemed to suggest that Instagram was taking a bite out Vine's Twitter presence, but the reality turned out to be more nuanced.
In June, Vine was the most downloaded non-game application on Apple's App Store, according to app-ranker App Annie. Perhaps, then, we should take Costolo's assertion that Vine is doing just fine at face value.
Vine for iOS has reached the peak of its popularity. It successfully climbed up the way to the top of app charts when it dominated the top downloads for June in Apple Inc’s App Store. That means there was no other app in the non-game category that exceeded downloads of this video sharing application.
According to online statistics compiled by App Annie, a distinguished app tracker, Vine beat out other popular apps like YouTube and Snapchat in June. It even outpaced the revitalized and well hyped Google Maps.
Vine is doing more than fine if application downloads are any indication. The nascent video service beat out YouTube and Snapchat to become the most downloaded non-game application on Apple's App Store in June, according to stats compiled by app tracker App Annie. Instagram, meanwhile, was the fifth most-downloaded app for the month, occupying the same spot it held in the previous month.
Perhaps Facebook’s Instagram video product isn’t the Vine killer some thought it would be.
Vine was the No. 1 most downloaded non-game app in Apple’s App Store for the month of June, according to analytics website App Annie, beating out Instagram, which landed in fifth place during the same period.
Vine for iOS has climbed its way to the top of the charts, topping off Apple's App Store top downloads list for the month. While Vine for iOS made quite the impression when it was first released, the app saw competition from Facebook later in its life. With Instagram announcing video for their photo-sharing network -- with a whopping 15 seconds! -- many thought Vine's days were numbered. It seems however, according to App Annie, that this isn't the case...
App Annie upgraded its app marketplace monitoring solution a few hours after the announcement of 7R4. The latest version introduces an Hourly Rankings dashboard, a collaboration tool, and open APIs that empower enterprises to make the most out of their data. The latter enables corporate developers to import iOS, Android, Mac App Store, and Amazon app performance data into their organizations’ private databases.
In the latest App Annie global survey, “Clash of Clans” wrested the top-grossing app crown from “Puzzle and Dragons” in the iOS market. GungHo’s game remains dependent on Japan and Korea, while Supercell has now managed to crack the Top 5 of both Japanese and Korean iPhone sales charts. As a matter of fact, “Clash of Clans” has remained lodged in the Japanese Top 10 for the past month, demonstrating that it is able to connect with Japanese app purchasing tastes better than “P&D” connects with Americans.
Right now, the search engine giant appears to be making its move for the top thanks to a strong Q2 2013. According to the App Annie Index, Google play exceeded iOS App Store downloads by 10 percent during the second quarter of this year.
There may be an 'app for it", but more people worldwide are getting them from Google Play.
New figures show that Google's Android App store passed Apple's store in downloads during the Second Quarter of this year.
Google Play's worldwide figures as reported by app business analyst "App Annie" were boosted by a strong number of downloads from emerging markets.
They soared in China, Russia, India and Brazil.
On Wednesday, the latest data from App Annie showed that Google Play for Android has officially surpassed its chief rival app repository – Apple’s App Store – in the number of apps downloaded.
Read more: http://www.digitaljournal.com/article/355662#ixzz2b4g6jypI
According to research conducted by App Annie Index, Google Play exceeded the Apple App Store for quarterly app downloads for the first time. But we’re not talking tiny margins here, the Google Play store managed to surpass the Apple App Store’s downloads by 10 percent in the second quarter of 2013.
Android just seems to be raking in the numbers this quarter, giving Apple something to really worry about. The latest figures from App Annie Index reveal that as of the second quarter of 2013, Google Play store has outmatched Apple’s iOS App Store by as much as 10%. It also showed that Google Play is solidifying it’s foothold on emerging markets.
App Annie’s market index, which keeps investors informed of potential growth areas in the industry, has revealed that market-leader Android continues to deliver the greatest number of downloads – outpacing iOS by 10 per cent in Q2 – but the App Store generates 130 per cent more revenue.
App analytics firm App Annie's latest Market Index report reveals that Google Play's app downloads totalled 10 per cent more than the iOS App Store in Q2 2013, but that the iOS App Store still managed to generate 2.3 times the amount of revenue than Google Play.
The latest data from App Annie shows that Google Play for Android has now surpassed its chief rival app repository – Apple’s App Store – in the number of apps downloaded.
Google app downloads exceeded Apple’s by 10 percent in the second quarter, according to a report by analytics firm App Annie and first reported by Siliconbeat.com.
Mobile app downloads from the Google Play store were about 10 percent higher than those from the iOS App Store in the second quarter of 2013, according to the latest stats from App Annie.
Read more: Google Play beats iOS App Store in mobile app downloads in second quarter
You know how is it like in the world of professional boxing, where there is always the customary “tale of the tape” before each fight? I guess you can say that the folks over at App Annie had a similar idea when they pitched two behemoths against each other – the Google Play Store and the Apple App Store, and here we are with the results of this “showdown” of sorts. History is bound to repeat itself in certain situations, although this is a slight deviation from the past – while Google Play has seemingly more downloads than Apple’s App Store, the latter is earning way more than the former, although there have been exceptions to the rule in the past
There were 10 percent more downloads at Google Play during the second quarter of 2013 than at the App Store, according to the newspaper, citing research from App Annie.
In today's "Global Outlook," Bertrand Schmitt, CEO of App Annie, discusses the metrics for analyzing apps and the company’s extensive clientele including Google. He speaks on Bloomberg Television's "In The Loop."
The newest figures come from the App Annie Blog, which measured app downloads in the second quarter of 2013, along with other indicators. App Annie found that Google Play downloads exceeded App Store downloads by 10 percent in the quarter, attributing that growth in no small part to app download growth in developing markets such as Russia, China, Brazil, and India.
It’s no longer a viable strategy for mobile marketing and commerce players to simply release offerings, sit back and hope for the best. They must constantly track the performance of their apps and platforms and make changes when necessary.
That’s where App Annie comes in, according to a recent story from The Next Web. New features recently released from the mobile analytics firm allow developers to track key metrics through a Web-based dashboard, daily e-mail alerts and CSV exports. The company says there are 275,000 apps in the iOS, Mac, Google Play and Amazon Stores already running the analytics. Such capabilities have proven immensely important to mobile marketers, as they can now target specific consumers based on key metrics. In a statement, App Annie CEO Bertrand Schmitt said it was always the goal of the company to release a mobile app and API to open the solutions’ doors to more users.
Here’s a fun fact for mobile developers: As of the past three months, Android is the best place to angle for more app downloads.
According to the App Annie Market Index, Q2 2013 metrics show that Android beats iOS by 10 percent in number of applications downloaded.
For the first time, Google Play app downloads jumped ahead of those of Apple’s App Store. According to App Annie, Google Play downloads were 10 percent higher during the second quarter of 2013.
A new report by the App Annie Index shows that during this year's second quarter, Google Play exceeded Apple's App Store in app downloads by 10 percent; but Apple generated 2.3 times the revenue of Google Play.
SAN FRANCISCO — It was bound to happen: Google Play downloads of apps jumped ahead of those at Apple's App Store.
Google Play app downloads were 10% higher than at Apple's App Store in the second quarter, according to researcher App Annie.
Downloads through the Google Play store are 10 per cent higher than the iOS App Store, although revenue for the App Store is double that of Google, App Annie research has found. The research, which looks at Q2 of 2013, found that a substantial growth of music and social networking apps helped drive iOS App Store revenue; while games and communications were the top categories for Google Play.
Google app downloads exceeded iOS by 10 percent in the second quarter, according to the report by analytics company App Annie. That Google took over the No. 1 spot is no great surprise — the global popularity of Android smartphones made that inevitable. But few expected it to happen so soon. The report found Google received a huge boost last quarter from emerging markets, with downloads soaring in China, Russia, India and Brazil.
A new report by App Annie (an analytics company that specializes in app store data for all mobile OS makers) shows that Google Play downloads have exceeded iOS App Store downloads by 10 percent.
The latest App Annie statistics show that Google GOOG -0.36% has already overtaken iOS in app downloads. This has happened far faster than anyone would have expected even one year ago. One factor here was the massive surge in Android app downloads in Japan and South Korea in 1Q 2013. What finally pushed Google into lead was another surge in India and Russia during 2Q 2013. Russia and Brazil have become Top Five countries for Google Play app download volume, which bodes well for future growth of the platform.
To help developers that aren’t always at their desk but who are usually working, app-store analytics firm App Annie is releasing a mobile app.
People can use App Annie’s app to check how their apps are performing across app stores at any time. The program will tab into the full suite of the analytics company’s tools. This means developers can track downloads, revenue, in-app purchases, reviews, and more.
The latest App Annie statistics show Google has already overtaken iOS app downloads much faster than anyone would have anticipated. Just a few weeks ago it was reported that the Google Play store was seeing its download numbers grow at a much faster rate than the App store saw during its first months.
App Annie Index – Market Q2 2013: Google Play Exceeds iOS App Store in App Downloads by 10% in Q2 2013 (App Annie)
For the first time, downloads of apps from the Google Play store have exceeded those from the App Store. That’s thanks in large part to Google’s expansion into new countries like India and Brazil. However, the App Store still handily beats Google Play in terms of the amount of revenue brought in for apps. And let’s not even compare number-of-smurfberries-accidentally-bought-by-kids-with-their-parents’-passwords.
In Q2 2013, Google Play racked up 10 percent more downloads than did Apple’s App Store, but iOS games still monetized more than twice as well as their Googley counterparts.
That’s according to analytics firm App Annie, which today released a mobile Q2 market report, as well as a June version of its normal monthly reports on games and all other apps
The latest App Annie data shows that in June 2013, no fewer than eight out of the top-10 games in Google Play listed by global revenue were apps linked to LINE or Kakao. The only independent apps on the top-grossing game list were Candy Crush Saga by King and Puzzle & Dragons by GungHo.
App Annie has released its new report data tracking app downloads and revenue for the Google Play Store and Apple's iTunes App Store. As we have been expecting, Google Play's download trends have continued and led to the store overtaking Apple in Q2; but despite the download numbers, Google Play is still well behind on revenue.
In terms of what's driving this activity, games remain the largest category.
App Annie reckons they account for 80 percent of revenue on Google Play and 75 percent on the App Store.
US (#1), China, Japan, the UK and Russia are respectively the top 5 countries in terms of download volume on iOS.
When it comes to iOS revenue, the order is US, Japan, UK, Australia and China.
For Google Play, peak downloads come from US (#1), South Korea, India, Russia and Brazil.
Revenue-wise, however, it's Japan, followed by South Korea, the US, Germany and the UK.
FORTUNE -- App Annie, the mobile analytics site with the friendliest name, is the first to report that four years after it was launched as Android Market, Google's (GOOG) app store has overtaken Apple's (AAPL).
If App Annie’s report released today detailing downloads and the revenue situation for developers on iOS and Android sounds familiar, that’s because it is. The company had found in April that even though the Android app store was growing at a faster rate, the iOS App Store led in terms of monetization – earning around 2.6 times more in app revenue in the previous quarter than Google Play. Today’s number? 2.3x.
According to data from App Annie’s latest download and revenue report, Google Play for the first time surpassed the App Store in app downloads during the second quarter of 2013. While Google was able to move past Apple with about 10 percent more downloads during the three month period, the report notes the App Store brought in nearly 2.3x the amount of revenue.
Most app publishers are no stranger to the App Annie service. For those who are new to the company, it is a data analytics tool that better facilitates the tracking and analyzing of your app data by aggregating all the information from the platforms you have published on.
This dominance is reflected in a report published by analytics firm App Annie, which says that downloads from Google Play for the three months ending June 2013 are 10% higher than downloads from Apple's App Store.
Mobile app analytics service App Annie unveiled a new tool today that it says will help publishers better monitor how well their apps are performing. With this enhanced offering, apps can now gain access to the company’s analytics API, while providing hourly app store rankings and data sharing. In addition, App Annie has included an improved Web dashboard, new daily email reports and CSV exports functionality.
The first mobile app to allow publishers to track their app market data, across multiple stores.
App Annie Analytics offers a powerful, streamlined and intelligent solution to manage your publisher app data. Safe access to your app data is available whenever and wherever you want it.
Our app dashboard allows you to see your app revenues, downloads, updates and ratings trends at a glance.
App Annie Releases Solution to Help Studios Climb the App Store Rankings.
If you are an app developer, who is your target audience and how can do you market research before, during and after development? App Annie, a company that uses analytics to help answer those questions, has just released a new API and mobile app to help you view your stats.
App Annie, the highly successful app analytics startup, just released the latest version of its flagship offering. The new edition introduces several features, including a mobile app that lets users to keep track of their apps’ performance on the go.
Analytics company App Annie today launched a mobile version of its analytics tracking service, while also updating the web service with new API integration and hourly rankings.
Marcos Sanchez from App Annie says "some of our Asian markets, Korea in particular, some of the companies that float to the top in terms of revenue are actually emoticon companies. We don’t see that in the U.S. market per se." App Annie measures global app metrics.
Japanese games Puzzle & Dragons, LINE WIND runner and Pro Baseball Pride dominated the top grossing games in Japan across iOS and Google Play in May. 21 out of 24 of the top-ranking games in Japan in May were published by Japanese companies.
Foreign publishers are still finding it difficult to break into the lucrative games markets of Japan and South Korea, according to the latest figures from the App Annie Index.
In Japan, the analytics firm found that of the 24 top grossing games in Japan during May – across both iOS App Store and Google Play – 21 were published by Japanese companies.
App Annie worked with Docomo to provide data on the Japanese app market for this report.
And if you take a global view - as demonstrated by App Annie - there are plenty of publicly-owned games companies who are currently performing very well.
It's pointed out that of the top 100 publishers on the App Store and Google Play, 37 percent are already publicly-owned.
If you combine all those market capitalisations, the total comes out as a massive $949 billion, although that includes many companies for which app revenue is a minority of their overall sales.
Aunque parece obvia la extensión de este juego como una franquicia es su mejor opción para crecer, como lo hizo Rovio con Angry Birds", dijo el Vicepresidente global de comunicación corporativa de la analista App Annie, Marcos Sánchez, a CNNExpansión.
iOS and Android have helped revenue from mobile gaming rise to the point that it was triple that of handheld gaming consoles in Q1 2013, according to a joint report from App Annie and IDC. With that in mind, it will be interesting to see how the Shield — which straddles both categories as a Android-powered handheld — will perform in terms of sales and average revenue per user.
You don't have to look far for big numbers giving hope to all of the above. Take analytics firm App Annie's latest report, which is aimed at investors eyeing the apps market, complete with its vision of a combined iOS and Android market "nearly worth $1 Trillion today".
Wait, what? Apple said in June that it had paid out $10bn to iOS app developers since the launch of its App Store in 2008, which by my reckoning (once you factor Apple's 30% cut of app sales back in) leaves a mere $986bn to be mopped up by Android, Windows Phone and BlackBerry.
But App Annie isn't talking about revenues, of course. It's talking about the combined market cap of the 37 publicly-traded companies which appear in a chart of the 100 top app publishers by revenue on iOS and Android.
Snapchat's iOS popularity isn't a new trend. Earlier this year, another analytics company – App Annie – estimated that it was the most-downloaded non-game app on iOS globally in May 2013, overtaking YouTube to top that chart.
Kakao is currently a moneymaking juggernaut for its developers, though. In mobile analytics firm App Annie's most recent chart of global iOS and Android games, for May 2013, seven of the 10 top grossing Android games in the world were running on Kakao.
Rovio was an early success story on Apple’s iOS app store. The Angry Birds franchise grew into a phenomenon based on the popularity of the mobile games. Since that early success, other developers have stepped in and taken over the top spot on the iOS and Android charts. Studios like King (Candy Crush Saga), Supercell (Clash of Clans), and GungHo Online (Puzzle & Dragons) are generating cash at an astronomical rate, according to app-tracking firm Appannie. Meanwhile, Rovio doesn’t have a single title in the top-grossing iOS or Android charts.
While Apple keeps its algorithms and process secret, download spikes often correlate with being featured in the App Store, according to Marcos Sanchez, VP of Global Corporate Communications for App Annie.
"It's a great way to distinguish yourself and it boils down at this point to great marketing," Sanchez said. "You still need a great UI [user interface], a great product."
It's the difference between being shelved in the back of the supermarket and having a nice display at the front of the store.
App Annie released its May apps index this morning– all apps minus games — and the giants are doing well: Microsoft, Google, Apple, and Facebook are well-represented on the top publisher lists. But there are also some surprises, and some new entrants to the most-downloaded and highest-grossing app leader lists on iOS and Google Play.
King.com's Candy Crush Saga outpaced all other mobile games in Apple's (NASDAQ:AAPL) App Store during May 2013, generating more downloads and revenues than any other title, according to mobile analytics firm App Annie's latest Index for Games.
On Wednesday, App Annie updated its Games Index to reveal the top earning games for the month of May 2013.
“Candy Crush Saga had an impressive May, ranking #1 in iOS App Store game downloads, iOS game revenue, and Google Play game downloads in May 2013,” the company posted on its blog today.
One of them, App Annie, has just published its global charts of the most downloaded and highest-earning mobile games on iOS and Android for May 2013.
It claims that UK firm King's Candy Crush Saga was the top iOS game by monthly revenue, knocking Japanese company GungHo Online's Puzzle & Dragons down to second spot.
Finnish developer Supercell's Clash of Clans and Hay Day games took third and fourth places, while Electronic Arts' The Simpsons: Tapped Out rounded out the top five.
Snapchat has emerged as an unlikely force in the messaging business. The company’s ephemeral service, which deletes messages a few seconds after they’ve been opened, has become increasingly popular, especially among teenagers and young adults.
Snapchat is well on its way to becoming one of the most popular publishers in the App Store, despite only offering a single app to iOS users, according to a recent report by app ranking and intelligence firm App Annie
“We’re in a data-overload world,” said Marcos Sanchez, VP of Worldwide Communications at App Annie, which analyses mobile app performance. “Bite-sized, palatable chunks of information have become more and more important.”
While no specific revenue figures are available [for Candy Crush Saga], research firm App Annie estimates that the game generates more than any other mobile app in the U.S. Another mobile game developer, GungHo Online Entertainment, 3765.JA -92.21% has seen its share price jump 70-fold in the past year, thanks to the success of its "Puzzle & Dragons" game in Japan. GungHo's revenue is expected to rise by more than 600% to 184 billion yen ($1.95 billion) in 2013.
"Candy Crush Saga" has also been one of the most frequently downloaded free apps via the iPhone and Google GOOG -0.41% Play, according to App Annie, which tracks app store purchases.
It is also among the highest grossing apps on iPhone and Google Play when users' in-game purchases are considered, App Annie figures show.
App Annie and IDC claim to have the answer.
In the latest paper from the two firms – the Portable Gaming Report – it's claimed that 95 percent of mobile and portable game software revenue now comes from either users paying up front for games, or paying out via microtransactions.
A special new issue of the App Annie & IDC Future of Mobile Gaming Report for E3 charts the worldwide mobile and portable gaming installed base, as well as revenue by business model, average revenue per user (ARPU) and top grossing genres and countries for gaming-optimized handhelds, iOS and Google Play.
App Annie-IDC survey sees microtransactions top 50% of revenue, growth projected to continue through 2014
The mobile gaming business is poised to top $12 billion in worldwide revenues this year and it's only getting bigger, according to a report from analytics firm App Annie and International Data Corporation. The two companies released their findings at E3 last week.
App Annie and IDC held an E3 panel to provide a variety of perspectives on mobile games Wednesday, but for most of the event, all five panelists spoke with essentially one voice. Whether the subject was the fate of physical game sales, the potential of second-screen experiences, or the power of the cloud, the panel shared widespread agreement, at least until the very end, when they were asked about the biggest threat to mobile gaming.
That's one of the findings from a a joint report on the future of mobile and portable gaming by App Annie and IDC.
Revenue per user on handhelds is actually rising, too, making PS Vita and 3DS – even with their respectively smaller userbases than mobile – an attractive bet for developers behind titles able to appeal to this niche.
In short, their smaller userbases doesn't mean there isn't still plenty of money to be made, according to App Annie and IDC.
The wider picture, however, is that mobile and tablets – in the report's own words – already boast a "far larger" audience of paying gamers in terms of sheer numbers, and both are growing "much faster" than handheld.
A new joint report from research firms App Annie and International Data Corporation reveals that Android and iOS will continue to eat away at market share once owned solely by portable game consoles like the Nintendo 3DS and the PlayStation Vita.
Specifically, the duo forecast that Android will gain a full 10 percent of the install base by 2014 to top out at just shy of 60 percent of the total market. iOS will increase its reach by a modest two percent and finish a hair over 20 percent. All other smartphone and tablet operating systems are expected to see a one point drop while pure portable game consoles will lose a whopping 11 percent of their install base. At that point, iOS will outpace handhelds for the first time ever.
Business models focused around in-application payments will contribute to significant growth for mobile and portable gaming, according to a new report from App Annie and IDC.
App Annie and IDC E3’s “The Future of Mobile & Portable Gaming” special edition report looks at which devices and business models will fuel the gaming industry in the next 18 months. The report also dives into particular areas that will see the strongest growth.
The new App Annie-IDC report on portable gaming is out and one graph stands out in particular: According to the report, microtransactions have grown to 51% of total portable game revenue from 40% in just one year. This means that in-app purchases now generate ten times the sales that game advertising does and notably more than pre-paid games across both smartphones and consoles such as the Nintendo 3DS and the PS Vita.
I recently spoke with NVIDIA's Rob Csongor about Shield, and he noted how large the third-party gaming accessory market has become. Existing solutions aren't exactly convenient and integrated, which NVIDIA sees as an opportunity. Csongor also said that 76% of all Google Play revenue comes from gaming titles, presumably referring to estimates from App Annie for domestic game spending on Google Play in December. That figure is even higher in other countries -- 88% in Japan and 95% in South Korea.
Apple’s iOS maintained its “strong lead” in mobile game revenue in the first quarter of 2013, although Google Play saw faster growth, IDC and App Annie noted at this week’s E3 gaming conference.
According to the companies, Apple earned 2.3 times the revenue of Google Play in the quarter. However, the revenue of Google Play doubled compared with the last quarter of 2012, a faster pace than growth in the App Store.
Setting the scene, App Annie Bertrand Schmitt pointed to the main trends; the rise of Google Play, albeit still smaller in ARPU terms than the App Store.
Japan, Korea and the US are the main drivers of revenue growth on Google Play.
Still, in terms of ARPU, dedicated gaming portable have almost double the ARPU of smartphones and tablets, although of course there are fewer portable consoles in the market.
IDC and App Annie suggest that Android will gain an extra 10 percent market share by 2014, residing just below the 60 percent mark for the total install base. Apple’s iOS platform will take a smaller 2 percent rise, while other mobile operating systems will drop a single and solitary percentage point. Handheld consoles, for comparison, will drop 11 percentage points and fall behind iOS for the first time.
There's third-party data to corroborate this claim. According to app analytics specialist App Annie, Google Play is closing the gap in sheer app downloads.
However, total app revenue in dollar terms still isn't even close, with iOS generating 2.6 times as much revenue as Android.
Developer monetization is a critical aspect of ecosystem viability, and Apple wants them to get paid.
A recent study by IDC and App Annie found that consumer spending on mobile games has grown to three times that of portable game devices like Nintendo 3DS and PS Vita. Tablets are already having an impact on console gamers, which is one reason more developers are connecting console worlds to tablets as second screen companions.
App Annie company currently tracks 250,000 apps in 155 countries and already works with 40,000 developers, including 12 out of the top 15 top grossing iOS publishers. Google and Microsoft are also noted users.
The improvements give users of its Intelligence platform access to the tools via the web, something already available for the free, consumer-facing product Store Stats that its 120,000 users are already familiar with. App Annie is also now working with the business intelligence company Tableu to offer its paying customers access to 25 off-the-shelf data visualisers, plus the opportunity to customise, for use in things like board presentations.
Consumer spending on mobile games has grown to three times that of dedicated handhelds, according to a joint study from market research firms IDC and App Annie. That's led to concerns that lower-price multi-use mobile and portable devices will soon supplant consoles as the go-to hub for video games.
App Annie, the app ranking and market intelligence firm, launched a new product it believes will help publishers, marketers, and investors make better and quicker decisions. Called App Annie Intelligence, it’s a tool that can be accessed not only on the Web, but through Tableau Software’s platform, enabling companies to blend App Annie’s data with their own to make a more educated decision. This new service will be available by mid-June 2013.
Having tracked more than 20 billion app downloads and $3.1 billion store publisher revenues, App Annie says it has made it a mission to provide the right access to data that’s also reliable and accurate to help make a smart business strategy. Many notable companies rely on the service, including EA, Google, and Microsoft.
Mobile analytics outfit App Annie has unveiled the latest version of App Annie Intelligence, which will be rolled out to existing users in June.
The biggest innovation is the ability to access the Intelligence tools via the web and utilising thirdparty tool Tableau for in-depth visualisations.
This flexibility will give App Annie users fast, visual access to Android and iOS multi-app store data intelligence - helpful when you're looking to make an informed decisions from meaningful data.
The mobile app ecosystem changes quickly, even overnight at times. That’s why today mobile app analytics service App Annie is expanding its paid App Intelligence service to include daily estimates for downloads and revenues, in addition to the weekly and monthly data it already offered, while also bringing its service to the web.
Previously, App Annie had offered raw data to customers in the form of Excel or CSV-formatted reports, but its clients wanted something that was easier to access, such as the company’s online Store Stats service, for instance, which is available to anyone with a free account.
Anyone who’s released an application knows how hard it can be to expand with even the simplest of products. Every market is unique and it can be difficult to figure out whether something that worked in the US will work in Europe or Asia or if the potential gains aren’t worth the hassle of expansion. Software might rule the world, but your app might never make its way across the Pacific.
App Annie wants to make it easier to learn about a market before expending the time and energy required to release your application there. The company is today updating its Intelligence product to help you understand the ins and outs of international markets and the products and business models that might or might not work in them. Think of it as the tool you might use before deciding to move to a new neighborhood, except you’re looking for the right place to build a business instead of a town with a good school and low crime.
App Annie, a research firm that provides business intelligence about app downloads, revenues and sales, has expanded its app research availability and added two new tools – Intelligence Web and Intelligence Visualization.
The new tools make it easier for developers to chart the downloads and revenues that their apps are bringing in by country and by App Store. Here is more from the company’s blog:
"Intelligence Web allows you access to daily estimates for the downloads and revenues of millions of apps, broken down by country and device instantly on our website. While Intelligence Visualization leverages the power of Tableau Workbooks to display Intelligence data with pre-built views specially crafted to give instant insight and the option to easily manipulate your own."
SAN FRANCISCO -- Struggling game maker Zynga, confronted by player defections and revenue declines, is placing its biggest bet on an entirely new category that will have Wall Street watching closely.
The social-gaming giant is enlisting more talent on so-called midcore combative games as it girds for war in a mobile arena dominated by new studio players. The spoils of battle in its next strategic shift could reshape the company's future.
"Zynga's trick is going to be really focusing in on what is that next killer game and tying into that," says Marcos Sanchez, a spokesman for analytics firm AppAnnie.
Stripping games from the equation, App Annie estimated the breakdown for the top grossing Google Play apps globally during April 2013.
LINE, with its 150 million users is #1, followed by KakaoTalk, with its 90 million users.
Both apps monetise through customisation items such as stickers and gifting.
Interestingly, GREE ranks #3 on this list, thanks to its own social messaging app which it moved from the Games category into Social earlier in 2013.
Pandora has become the top-grossing app publisher in the iOS ecosystem, edging out Apple itself, according to data released today by the mobile analytics firm App Annie.
“Its accomplishment is even more impressive given that it was based on just a single app,” App Annie said of the data.
Google’s app store is catching up in terms of revenue with Apple’s application store. App Annie estimates that Google’s app store revenue is around 38.5% of Apple’s compared to a year ago when Google’s app store revenue was 10% of Apple’s. The reasoning for this exponential growth is due to Android’s market share gains. Currently, Android has 70% of the global mobile market (mobile, not smartphones).
“Puzzle & Dragons,” which is also the top-seller for smartphones using Google Inc.’s Android software, was the world’s top-grossing game app for smartphones in March, according to the App Annie Index, which measures revenue and downloads.
The music streaming company is now the top-grossing publisher in Apple’s iOS App Store, based on monthly revenue, according to app analytics firm App Annie.
Pandora -- which makes its money from premium subscribers and advertising revenue -- topped the list for the first time, App Annie said in its April index posted Thursday. It ranked fourth in the Google Play store, behind the Japanese social networking sites LINE and GREE, and the South Korean messaging service Kakao.
While there are thousands upon thousands of apps available on both the Apple Inc. (NASDAQ:AAPL) App Store and Google Inc (NASDAQ:GOOG) Play, there is only so much room at the top. In other words, not every app can be leading the charts. Some have to take a backseat to those that have become the most popular.
App Annie recently took a closer look at how things shaped up in April 2013, including which games picked up the most steam as well as which ones became the most popular.
The game market on mobile devices is volatile. At least, that is what we always hear. The common wisdom is that ideas that worked a year ago don’t work anymore, and the ideas that work now won’t work in six months. Apparently, someone forgot to tell that to the developers of Candy Crush Saga, Clash of Clans, and Puzzle & Dragons.
For the last several months, these three have continued to rake in massive revenues on both iOS and Android, according to market-tracking firm App Annie. In April, Candy Crush Saga was once again the most-downloaded title on each platform. It also generated the third-highest revenue for each app market.
Instead of triggering a mass riot among Pandora's 70.1 million active listeners the way Netflix did last year with its price hikes, two things happened: listener hours dropped 12% in April and, in the same month, the app hit the No. 1 top grossing app on iOS outside of games, according to a report released Thursday by App Annie, a San Francisco-based firm that tracks apps across multiple platforms.
We already have lots of Startup Weekend competitions happening around the world, which aim to bring together like-minded individuals to brainstorm and put ideas into reality. Now here’s a new event organized by the French Junior Economic Chamber here in Beijing that’s called 48 Hour Start-Up. It’s happening this week from May 31 to June 2.
Some of the invited speakers include the CEO of App Annie Bertrand Schmitt, founder of Plus Eight Star Benjamin Joffe, and the general manager at Tango China. The organizers behind this event also include entrepreneurs from Daxue Consulting and Crepanini as well as iWeekend Beijing.
Younger companies have limited resources for app-building, so they have to choose somewhere to start. And until reports like the latest from App Annie tell them there’s more money to be made on Android, they’ll make the choice that has the most potential to impact their bottom line.
Smartphone users have swallowed mobile gaming hook, line and sinker.
King and Supercell, two of Europe's largest mobile-gaming companies, top Apple's app charts by gross revenue in the U.S., according to App Annie.
Vine, which is popular all over the world, hasn’t fallen out of the top five U.S. iOS app downloads since the beginning of April, according to App Annie.
During that time, the Twitter app (which, to be fair, many people already downloaded in the past) has hovered between No. 25 and No. 50.
Finding Vine — and bringing it to where it is now — is definitely something to gloat about. Sippey said he and Twitter CEO Dick Costolo jumped on the deal after Twitter co-founder Jack Dorsey saw the product and fell in love with it.
At the Casual Connect conference on Wednesday, Junde Yu (App Annie’s vice president of APAC) presented a deck filled with tasty data on mobile games. One interesting fact gathered by App Annie is that 80 percent of all games revenue on Google Play is generated from US, Japan, and Korea. Junde noted in his keynote that Japan and Korea’s combined game revenue is higher than the rest of the world’s game revenue on Google Play.
China, which is crowded with numerous third-party Android app stores, isn’t generating any game revenue on Google Play since its payment system doesn’t work there. iOS game revenue in China looks healthy, though. Junde said that iOS 6, which is packed with Chinese features, has encouraged many Chinese iOS users to update its devices and in process lose their jailbreak which causes revenue on iTunes to increase.
At the Casual Connect conference on Wednesday, Junde Yu – app tracking website App Annie’s vice president for Asia-Pacific – presented some very relevant data on Google Play’s game revenues. One of those is that Japan and Korea generate more game revenue in the Android app marketplace than the entire world combined. The data also shows that 80 percent of Google Play’s game revenues come from three countries – the United States, Japan and Korea.
A recent report from International Data Corporation (IDC) a company that specializes in market research and analysis in IT and from App Annie (an analytics service) confirms the progress made by smartphones and tablets in the games market. According to said report, smartphone and tablet owners spend three time more money purchasing games for these devices (from Apple’s App Store and Google’s Play Store) than owners of dedicated handheld consoles from Sony (PSP and Vita) and Nintendo (DS and 3DS).
Mark Zuckerberg in early April held a flashy press conference to launch Facebook FB -2.94% Home, a new app for Android that turns a phone into an always-Facebook device. Its Cover Feed takes over the phone’s home screen with wall updates. Its Chat Heads messaging system has photos of your friends in cute circular icons that can be accessed from other apps.
Facebook Home was drubbed immediately by reviewers, earning 2.3 out of 5 stars in 17,000 ratings on the Google GOOG -1.1% Play store. The app has dropped to below 300 in the most-downloaded rankings of tracking firm App Annie. Some are now wondering if the HTC First, the new smartphone with Facebook Home preinstalled, will be discontinued. AT&T T +0.03% recently slashed its price from $99 to 99 cents.
GungHo is best known as the publisher / developer of the monster / match 3 game called Puzzle & Dragons, a “supernova” in the mobile gaming world. In March 2013, App Annie’s data shows Puzzle & Dragons was the #1 highest grossing game in the world on BOTH iOS and Android. Amazingly, most consumers and investors outside Japan haven’t even heard of this game, at least not until recently when its profitability and skyrocketing market cap reached our shores.
GungHo Online Entertainment is a public company trading on JASDAQ (symbol 3765:JP). . A quick glance on Bloomberg shows the 12 month return on GungHo stock to be an astronomical 4000%. There may not be a hotter stock anywhere in the universe.
Yahoo will buy New York City-based blogging service, Tumblr, for $1.1 billion. This is bad news for Yahoo shareholders because the deal fails the four tests of a successful acquisition.
To be sure, Tumblr would boost Yahoo’s mobile rank. App Annie ranks Tumblr 63rd among iPhone apps in the U.S. — ahead of all Yahoo apps. And on Android smartphones, App Annie ranks Tumblr 85th — Yahoo has one app, Yahoo Mail, that’s higher on Android.
According to a study published by IDC and App Annie, iOS revenue has been increasing while handheld consoles and game developers have seen a decrease in revenue. This suggests handheld gaming consoles are no longer as attractive to consumers as the tablets and smartphones out on the market. The iPad and iPhone are more attractive to consumers, mainly because it allows them to access their email, the web, as well as social networks and games. Android has also seen an increase alongside iOS because Google Play has seen an influx in games being developed for the platform.
There used to be a time when consumers were spending an insane amount of money on handheld games. While these are still popular to a certain extent, a growing number of people are beginning to focus their efforts on Apple Inc. (NASDAQ:AAPL) iOS games as well as those offered by Google Inc (NASDAQ:GOOG) Play.
This is something that App Annie, in partnership with International Data Corporation (IDC), took a closer look at in its recent Quarter 1 2013 Portable Gaming Report.
With so many people turning to these types of games, it only makes sense for Apple Inc. (NASDAQ:AAPL) and Google Inc (NASDAQ:GOOG) to spend more time focusing on this market.
Seven years ago, Yahoo YHOO +1.19% tried to buy a social network for $1 billion. But Mark Zuckerberg wasn't interested in selling Facebook FB -2.98% .
Still seeking credibility with the kids, Yahoo now plans to buy social blogging company Tumblr for a similar price tag: $1.1 billion. As consolation prizes go, it wouldn't be a bad one, provided Yahoo can monetize its potential.
Though Tumblr began as a desktop destination, it also has a solid presence on mobile devices. At No. 63 among iPhone apps in the U.S., as ranked by App Annie, Tumblr is ahead of all Yahoo apps. On Android smartphones, App Annie ranks Tumblr 85th; the only Yahoo app ranking higher is Yahoo Mail.
Beijing’s App Annie is growing rapidly with over 80 team members located at Beijing, Hong Kong, Tokyo, San Francisco, and London. Today it serves over 220,000 apps with 85 percent of the top 100 iOS publishers using its service.
App Annie is largely serving clients from the US, Europe, China, and Japan and hasn’t really gotten into Southeast Asia yet. But the team just might start to look at Southeast Asia as it is seeing growth in this region.
App Annie is a mobile app store data provider with its headquarters in Beijing, China but it is operated with an international team and vision led by founder and CEO Bertrand Schmitt.
Not many people know but App Annie was actually first started by an offshore outsourcing development company in Beijing called Exoweb in March 2010. Unfortunately, the Exoweb team didn’t have any idea on how to monetize it. But Bertrand saw the potential, he spun-off the company from Exoweb (they remain as minor shareholders), and took over App Annie’s operations in April 2010 with around five people in the team.
Sales of iOS games have already eclipsed those of traditional portables like PS Vita and Nintendo 3DS, new research suggests, with Google Play sales looking likely to do the same within the next few months. Spending on titles for Sony and Nintendo’s hardware fell markedly from Q4 2012 to the first quarter of 2013, App Annie‘s portable gaming stats indicate, a marked contrast to the surge in sales on both iOS and Android, and one which is likely giving industry stalwarts sleepless nights.
Worldwide consumer spending on mobile games optimized for Apple's (NASDAQ:AAPL) iOS has eclipsed total spending on titles for dedicated gaming handhelds like the Sony PSP and Nintendo 3DS, according to a new report issued by researcher IDC and mobile analytics firm App Annie.
Spending on iOS games available via Apple's App Store increased sharply during the first quarter while handheld revenues plummeted in conjunction with an annual decline in post-holiday consumer spending and packaged game shipments, IDC and App Annie note. While handheld revenues still outpace gaming revenues derived via the Google (NASDAQ:GOOG) Play storefront, totaling about half of the total spending on iOS, IDC and App Annie anticipate Google Play game spending will surpass handhelds during the current quarter.
Consumer Spending On iOS Games Passes Dedicated Handheld Games (App Annie)
For the first time, gaming revenue on the iOS app store surpassed gaming-focused handheld devices, like Nintendo DS or Sony PlayStation Portable, further underscoring how smartphones are disrupting markets for devoted devices, such as MP3 players or cheap cameras. Games are the app store’s real success story. Games represent about 40% of downloads and 70 to 80% of consumer spending in both the App Store and Google Play.
The trend that's seen portable gaming shifting largely to devices like Apple's iPhone continues apace, according to a new report that pegs revenue from gaming on iOS and Android devices at three times the size of revenue on dedicated portable gaming consoles.
n the first quarter of 2013, revenues for iOS gaming rose significantly, while revenues for Nintendo and Sony's dedicated portable consoles dropped due to seasonal effects, according to a study published by IDC and App Annie. The study's findings do not include ad revenue.
According to the second edition of the ongoing quarterly AppAnnie & IDC Portable Gaming Report, the amount of money spent on gaming on iOS devices has overtaken the amount spent on traditional portable gaming systems for the very first time.
Revenue from gaming-related sales on Android is still just below revenue from dedicated handheld gaming sales, though that's likely to have changed in Android's favour by the time the next edition of App Annie's report is published.
This week's release of the quarterly App Annie & IDC Portable Gaming Report shows that gaming-optimized handhelds -- primarily Nintendo's (NASDAQOTH: NTDOY ) 3DS and Sony's (NYSE: SNE ) PS Vita -- fell sharply during the first three months of the year. Sure, there's a seasonal slide to factor in here, but holiday quarter activity was also pretty lousy. More importantly, the popularity of iOS and Google (NASDAQ: GOOG ) Play activity is on the rise.
Research firms IDC and App Annie have again joined forces to release their second quarterly report on mobile gaming, the key takeaway being that tablets and smartphones continue to dominate the handheld console space, making three times more revenue in Q1 2013.
Apple led the pack, overtaking the likes of Nintendo, Sony and others combined. Yet, despite Apple’s stellar growth, more games were downloaded from Google Play than the App Store, for the first time.
The latest App Annie report on 1Q 2013 mobile game trends is provocative reading. The consumer tablet installed base (160 M) is about to overtake the gaming-optimized handheld installed base (200 M). It is no shock that consumers now spend nearly twice as much money on Apple's iOS game applications than portable console games. But it is a bit of a stunner that spending on Google Play mobile games is only a tenth below the entire portable console game industry. Combined, iOS App Store and Google Play will suck in three times more consumer dollars this summer than all portable game consoles combined, including Sony PS Vita and Nintendo 3DS.
Apple (AAPL) announced that it surpassed more than 50 billion apps downloaded on its App Store on Thursday, however the number of apps offered is only half the battle in the burgeoning mobile software market.
While Google's app revenue doubled from the third to the fourth quarter, Apple's increased by just 20% for the same period, according to App Annie Intelligence.
As if you needed any further reminding that phone and tablet games are where it’s at, take a look at the new portable gaming report that IDC and App Annie are releasing today.
The report, obtained in advance by AllThingsD, shows just how different the new generation of mobile games is from the gaming-only devices that previously reigned supreme. For context, back in Q4 2012, total consumer spending on games for iOS and Android devices surpassed spending on “gaming-optimized handhelds” (that is, Sony’s PSP and Vita, and Nintendo’s DS, DSi and 3DS).
An increasing number of people are deciding to dedicate their cash to Apple's iOS rather than traditional gaming handhelds, according to a new study.
A joint study performed by research firms IDC and App Annie found that during the first quarter of 2013, total spending on iOS App Store games outpaced that of dedicated handhelds such as Nintendo's 3DS and PlayStation Vita. It was the first time that iOS games outpaced the traditional devices. In the fourth quarter, iOS was slightly behind gaming handhelds in total spending.
For now, Google Play is still a distant third, tallying about half of the total spending on iOS. However, both App Annie and IDC believe that Google Play game spending will surpass traditional handhelds in the second quarter.
App analytics firm App Annie has released a new report about portable gaming, and announced that iOS gamers are now spending more money on Apple's platform than on traditional handheld titles. The light blue above is last year's fourth quarter, the dark blue is this year's first quarter, and as you can see, both iOS and Google Play spending is up, and has actually topped spending on traditional handheld devices like the Nintendo 3DS and the PS Vita.
This is mostly due, says App Annie, to a seasonal drop in traditional handheld game spending -- game sales always tend to go up over the holidays, and then drop in the new year. But it's also clear that iOS is growing a lot -- and in fact, in the chart above, it's actually higher than even traditional gaming was last quarter.
Facebook Home is Facebook's version of the Android mobile operating system. It replaces the usual home screen of an Android phone with something called Cover Feed, which scrolls through a parade of photos and updates from Facebook friends.
But many Facebook users who downloaded it didn't realize it would hijack their home screen and make it difficult to find other apps. Facebook Home reached its zenith in the U.S. one week after its launch, ranking as the 50th most downloaded app. In recent weeks it has plummeted, falling below 300, according to App Annie.
Google is reportedly readying a service to make Android games more social, reports Android Police.
Google Play Games is already being rolled out on devices via a Google Play Service update, according to the report.
Recent stats from App Annie suggest that three-quarters of revenue generated by Google Play come from games. This figure is markedly higher in some markets with South Korea standing at 95 per cent.
The services are a recognition of how games have become to the Google mobile platform. In the U.S., games account for three-fourths of all revenue on the Google Play store, according to App Annie. In South Korea, the percentage of revenue that comes from games is 95 percent.
In the Play Games Settings part of the Google Play menu, you will be able to turn on game notifications and manage who can send those notifications to you. Google+ will hand identification of players. The code that Android Police reviewed showed a Synced Game Saves function, where you can save your game to Google’s cloud so you don’t have to worry about losing it if you lose your phone or you switch to play on another device. Play Games will handle invites and matchmaking. It also has features for unlocking achievements, lobbies, icon badges, and in-game chat.
Asian mobile messaging service Line is seeing early success with its monetization model — to the tune of $58 million in revenue for Q1 2013 — but there’s a little bad news today as the company has withdrawn the gift sharing feature from its iOS app at the request of Apple.
“We received a request directly from Apple who operates the App Store, that this sticker gifting function will have to be withdrawn from the app,” the company wrote on its English language blog, without going into further detail.
The new platform could also make life easier for China Mobile and China Unicom customers – an important consideration for a pair of companies that are routinely singled out by Chinese social media users as ranking among the country’s most despised state-owned enterprises.
“The China market is starting to consolidate,” said Bertrand Schmitt, Chief Executive of app research firm App Annie.
There’s been a lot of talk about internationalization among mobile game studios this year at the Global Mobile International Conference. I’ve sat in on enough talks to notice the consensus: localization – adding location-specific monetization features, and country-specific content – is being heralded as the answer to successful internationalization.
There are some that disagree, however. The Next Web caught up with CEO Bertrand Schmitt, CEO of mobile app analytics firm App Annie, where he explained why international firms must do more than just localize if they want to succeed in countries like China, Japan, and Korea.
GungHo’s flagship app, “Puzzle & Dragons,” is the world’s best-selling game for Apple Inc (AAPL).’s iPhones and smartphones using Google Inc. (GOOG)’s Android software. The app has been downloaded more than 13 million times in Japan, or about 10 percent of the nation’s population. While free to play, the role-playing game encourages participants to buy and collect characters. It generates about $3 million a day in revenue, according to Macquarie Group Ltd. analyst David Gibson.
“It has become the ‘Angry Birds’ of Japan, the default game users download and play once they buy a smartphone,” Gibson, who has an outperform rating on the stock, wrote in an e-mail interview from Tokyo.
“Puzzle & Dragons” was the world’s top-grossing game app for smartphones in March, according to the App Annie Index, which measures revenue and downloads.
If recent history is any indication, that may not be too hard. The game launched on mobile in November 2012. Six months later, it's the highest grossing iPhone game in 17 countries, the highest grossing iPad game in nine countries and the highest grossing Android game in 20 countries, according to app analytics company App Annie.
Contributing to the game's addictiveness is its Facebook integration. Candy Crush Saga is the most popular app on Facebook with more than 15 million daily active users, according social app analytics website AppData. Every time one of these 15 million plays the game, whether on their mobile device or directly through Facebook on their PC, those player's friends are reminded to start playing again or are enticed to try the game for the first time.
Zynga’s Facebook smash Farmville, released in 2009, had more than 32 million daily users at its peak in 2011, pushing the company to more than $1 billion in revenue the year before it went public. (Soon after, the shift to mobile punched a massive hole in its user base; in February, Zynga reported a net loss of $209 million for 2012.) On mobile platforms, Angry Birds creator Rovio, with headquarters in nearby Espoo, Finland, made its money by pushing tons of ads to free players, and a little more by charging users an extra buck or two to download an ad-free version. By contrast, Clash of Clans players looking to climb past the first few easy levels are paying $100 a pop for a chest of gems usable as currency in its virtual store; Hay Day’s trunks of gold coins cost $80 each. As Supercell’s coders roll out a new level of advancement for players each month, both games have remained top-five iOS store grossers since December, according to Bertrand Schmitt, CEO of market-research firm App Annie.
Minecraft – Pocket Edition has also been a staple of the App Store's top grossing charts since its release.
Analytics graph showing Minecraft - Pocket Edition's performance on the US App Store's top grossing charts since launch. Analytics courtesy of App Annie.
At the time of writing, for instance, Minecraft – Pocket Edition is one of only two titles in the US App Store's top 50 grossing games chart that does not offer in-app purchases. The other is called Survivalcraft.
On those same rankings, only Minecraft – Pocket Edition, Survivalcraft, Draw Something2 and Lego Batman: DC Super Heroes are currently the only games that are not free-to-play.
While LINE has always kept a tight lid on its revenue, App Annie’s last report on LINE from December 2012, LINE was topping the chart as the “Top Non-Game Apps by Monthly Revenue” in both the iTunes and Google Play store. Its Index’s latest data suggests that the app is the 11th top grossing social media app on iTunes, and that rank hasn’t really fluctuated more than a couple of spots during the last several months.
Perhaps the most fascinating trend in App Annie’s new March statistics is the transformation of the Google Play Android app store into a messaging app distributor. No fewer than three out of four biggest revenue generators in the non-game app chart are now messaging apps; LINE at No.1, WhatsApp at No.3 and KakaoTalk at No.4. The iPhone’s non-game revenue chart is a bit lighter on messaging app but still features LINE at No.1 and WhatsApp at No.8.
LINE is now clearly dominating WhatsApp in revenue generation despite WhatsApp’s superior download volumes. At the moment, WhatsApp is in the top-10 iPhone app chart in 143 countries. In 136 countries, it is the No.1 app. Looking at the last 12 months, WhatsApp is clearly becoming the most dominant download of all time. No other application has clung to No.1 slot in as many countries, on both Google Play and iOS charts. Already in April 2012, WhatsApp had hit the top spot on 100 iOS charts around the world. That is a dazzling achievement.
On a worldwide basis, King’s Candy Crush Saga leads the way on the Apple iOS app store in downloads, and Imangi’s Temple Run 2 is tops in the Google Play store. But when it comes to revenue, GungHo Online Entertainment’s Puzzle & Dragons has conquered all, according to March data from market research firm App Annie.
The results show the competitive market for mobile games is becoming a battle among the same players each month for the top rankings, with no clearly dominant company.
Snapchat is fast becoming one of the most popular publishers in the App Store, despite only offering a single app to iOS users.
A report by app ranking and intelligence firm App Annie, which examined the number of downloads for all apps excluding games throughout March, found that Snapchat had jumped more than 20 places to become the 10th most popular publisher in the App Store.
Google, Apple and Facebook round out the top three, but what’s notable is that Snapchat has created this success from a single product. Google offers 29 apps, Apple boasts 19 and Facebook has 6, covering a range of different services in comparison.
Twitter Music fell out of Apple's list of the top 100 free apps in the U.S. on Saturday just nine days after it launched, and it has only continued to drop since then. As of Monday morning, the app was ranked #117 in the App Store, according to data from App Annie. Twitter Music remains in the top 10 for music apps, but just barely — its currently sitting at #10 in that category.
According to the analytics firm App Annie, which launched Amazon app store analytics in beta last month, 19,000 developers are now publishing apps to Amazon, as opposed to 180,000 using Google Play and 210,000 who are publishing apps to Apple’s iOS app store. The lower number of apps and the fewer developers focusing on Amazon make for a less crowded marketplace in which there’s a little more room to grow.
“While Amazon Appstore is the new kid on the block, we hear great things from developers about their ability to monetize from the store,” App Annie CEO Bertrand Schmitt said in a statement.
The Amazon Appstore is getting some analytics muscle today, as App Annie announces its product suite for Amazon Appstore developers.
The move comes after Amazon announced the expansion of its Appstore to reach nearly 200 countries worldwide, up from the 7 countries currently served. Amazon appears ready to substantially expand its sales of Android tablets and apps, which could be significant for Android developers.
"The Amazon Appstore has experienced substantial growth since it first launched over two years ago, and we are excited to extend the same set of tools that our users currently rely on for iOS and Google Play to developers who want to capitalize on this promising new market," said Bertrand Schmitt, CEO of App Annie. "While Amazon Appstore is the new kid on the block, we hear great things from developers about their ability to monetize from the store."
Zynga's transition from Facebook into the mobile arena, a work in progress, will be bumpy. "I think it will be difficult," says IDC analyst Lewis Ward. "Even though the installed base will grow massively there are going to be some large players that grow."
Rivals are outranking Zynga on Android and iOS games in terms of revenue. Zynga's games franchise didn't score among top 5 worldwide grossing games on Apple's iOS or Google's Android in the fourth quarter of 2012, according to App Annie.
The firm says Apple's App Store generated $1.48 billion of revenue, accounting for 74 percent of $2.2 billion earnings that the app stores collectively made in the January-March period. Revenue generated from Google Play amounted to 18 percent.
Separate data from App Annie, an analytics firm, showed Google's app store revenues were 38.5 percent of Apple's, a big gain from a year ago when it was worth just a tenth of Apple's, as its free Android mobile operating system helped it win nearly 70 percent of the global mobile market.
Research firm App Annie says game-hungry smartphone fans in Japan and South Korea are behind the boost in Play Store's fortunes.
The rapid growth of devices using Google's Android means the operating system now accounts for around 70% of the global smartphone market.
However, Apple's "simpler" payment system may be helping it keep ahead in the financial stakes.
"In terms of downloads (paid for and free), Google Play has caught up to 90% of Apple's, and will close the gap soon, but this hasn't translated to revenues," said Oliver Lo, Vice-President at App Annie.
Don't worry, The Motley Fool hasn't been tracking your downloads -- but the research firm App Annie has. Their latest report shines a light on consumers' mobile app preferences and how those apps translate into revenue for companies like Apple (NASDAQ: AAPL ) .
Playing is big business
The report found that 40% of all app downloads in Q1 of 2013 for both Apple's App Store and the Google (NASDAQ: GOOG ) Play store were games. More importantly, games made up 70% of all App Store revenue and 80% of all Google Play store revenue in Q1 2013.
In the San Francisco Bay Area, where many of these young companies like SendHub are based, a large number of the industry folks carry iPhones. “Up until recently, I rarely saw anything except iPhones in people’s hands,” says Rust. “That’s from our own team, other companies we’re friendly with, and friends and family,” he explains. “iOS was the best choice because we could readily get quick feedback from people we knew.”
That’s a problem that even a company the size of Facebook faces. It finally went so far as putting up posters begging employees to test Facebook on Android.
Rust also points out that iOS offers developers more revenue, too. The most recent data from app store analytics firm App Annie shows this to still be the case – as of last quarter, iOS apps earned developers nearly three times more revenue than those on Android. That’s a hard number for developers to ignore.
As for Apple apps and Android Apps, it appears that iOS users are generally more willing to pay for content than Android users. App Annie, which provides "app ranking data and high quality mobile analytics" stated:
While the iOS App Store and Google Play both had solid gains in app downloads last quarter, Google Play had a higher percentage growth rate as well as a greater gain in absolute downloads. As of Q1 2013, Google Play’s app downloads were close to 90% of iOS App Store downloads.
From Q4 2012 to Q1 2013, iOS App Store quarterly revenue grew by roughly one-quarter. Meanwhile, Google Play app revenue grew by roughly 90%. While Google Play had the higher growth rate, the iOS App Store gained more in absolute revenue and earned about 2.6x that of Google Play in Q1.
Simon Dawlat, the boss of AppGratis and creator of its eponymous product, thinks the app performs a valuable service in providing “a continuous stream of editorial picks” of the highest quality from the complex world of apps. Around 12m people have downloaded AppGratis, he says, and perhaps a quarter of them at least consider the chosen app each day. First marketed outside France in 2012, AppGratis has at times been the most popular free entertainment download for devices running Apple’s iOS operating system in 78 countries including the United States, according to App Annie, a market-research firm. In early 2013 AppGratis had raised more than €10m ($13m) for an expansion that has now been put on hold.
A study conducted by App Annie analyzes how the world’s two largest app stores fare against each other. The study revealed that Apple’s iOS App Store generated 2.6 times more revenues than Google Inc (NASDAQ:GOOG) Play Store. In November 2012, the revenue gap was four times. Apple Inc. (NASDAQ:AAPL) App Store revenues increased by 25 percent during the quarter, but Google Play recorded a massive 90 percent revenue increase from Q4, 2012 to Q1, 2013. Despite higher percentage growth in Google Play revenues, the absolute revenue growth was higher for Apple Inc. (NASDAQ:AAPL) as it already has much higher revenues.
App Annie, an market intelligence firm, released its market index for the first quarter of 2013 on Wednesday. At a glance, the report reveals familiar trends in app download and revenue growth. Namely: Google’s (NASDAQ:GOOG) Play is growing faster, but Apple (NASDAQ:AAPL) still makes more money.
Google Play achieved a higher growth rate that the iOS App Store for both downloads and revenues in the first quarter. All told, Google Play downloads reached nearly 90 percent of total iOS App Store downloads, led by new growth in Russia.
App Annie’s Market Index for the first quarter of 2013 shows Google Play continuing to narrow iOS’ lead in app download volume and revenue creation. In fact, Google Play delivered nearly 90% Apple’s app download volume in Q1. The iOS platform is still generating 2.6 times the revenue of Google Play, but that gap is narrowing rapidly as well — in the previous quarter, iOS apps generated 4 times the revenue of Google Play.
Though the Google Inc (NASDAQ:GOOG) service has a long way to go before it catches Apple Inc. (NASDAQ:AAPL) in all departments, it appears to be making major strides as of late.
For a closer look at what is going on in this market, we can turn to App Annie.
More specifically, let’s focus on this report: App Annie Index: Market Report Q1 2013 – iOS App Store revenue 2.6x that of Google Play.
Google Play now has almost as many apps as Apple's App Store. But the App Store still generates significantly more revenue.
These are the insights of App Annie's latest market index, which reveals that Google Play is gaining apps at a faster rate than the App Store, but that Apple's marketplace still generates nearly three times as much revenue.
App Annie's Market Report Q1 2013 took a look at the state of the two major app repositories, finding that the App Store generated 2.6x the app revenue of Google Play over the past quarter. App Store revenues, already known to be sizable, grew by roughly one-quarter over the past three months.
Though considerably outstripped by the App Store, Google Play revenues jumped massively last quarter. From Q4 2012 to Q1 2013, Play Store revenue grew by about 90 percent. Even given that growth, Apple saw more growth in absolute revenue.
The App Annie Index market report for the first quarter of 2013 is out, showing some fascinating trends. While the Android-centric Google Play app store is seeing continued growth in download volume, the iOS App Store dominates revenues, earning almost 2.6 times the app revenue of Google Play.
Google Play is starting to gain on Apple’s App Store when it comes to app revenue. In Q4 2012, Apple’s store saw four times more sales than Google Play did, while in Q1 2013 that number has dropped to 2.6 times.
The latest figures come from the App Annie Index report, which also noted Google’s Android market has seen higher growth rates than Apple’s iOS equivalent. Nevertheless, while Google Play has reached close to 90 percent of the App Store’s downloads in Q1 2013, the latter still maintains a strong lead.
According to a new report from app analytics firm App Annie, the iOS App Store has maintained its lead in terms of monetization, earning around 2.6 times more revenue in the last quarter. During the holiday season – when users are receiving, activating and then filling new smartphones and tablets with apps – that lead was even higher, with iOS generating roughly four times more revenue.
In November 2012, Apple’s iOS App Store took in four times the revenue of Google Play. In the first quarter of 2013, iOS app revenue still led, but by a lower multiple: 2.6 times as much. And Google Play, once just a fraction of the iOS App Store’s size, now accounts for almost the same number of downloads.
Those are just a few of the insights from app analytics company App Annie’s latest market index, which also reveal the best locations and categories in which app developers can maximize revenue.
Analytics solutions provider App Annie only supported the App Store and Google Play until very recently, launching for the Amazon Appstore in beta just last month.
In a bid to further its reach, the company has now revealed support for Microsoft's Windows Store in beta, which comes as the platform has built 'its app collection to an impressive 130,000 apps, including many premium titles.'
Since Apple keeps 30% of App Store sales, it probably didn't make much more than $3 million from Pandora last quarter—not a lot, yet good enough for a top-five ranking among the highest grossing non-game iPhone apps world-wide, according to research firm App Annie.
The Google rumor comes after a report surfaced in December charging Facebook was rumored to be interested in buying WhatsApp, though no price was mentioned. If the $1 billion figure is correct, it would put WhatsApp in the same ballpark as Instagram, which was acquired by Facebook last year.
WhatsApp is the most popular of a new crop of mobile messaging apps that some say pose a threat to bigger companies like Facebook and Google. The app, which lets users send messages for free across smartphone platforms, launched in 2009 and has tens of millions of users. It's currently the No. 1 app in Apple's App Store in dozens of countries, according to data from AppAnnie, and it has been downloaded more than 100 million times on Google Play.
In an interview with App Annie‘s Oliver Lo, one central theme emerged: the remarkable growth of the iPad app revenue. iPad revenue nearly doubled year-over-year between January 2012 and January 2013.
“This significantly outpaces iPhone growth and speaks to a number of factors”, notes Mr. Lo. “With the launch of the iPad mini and the new iPad with Retina display, Apple has placed two very different price points, screen qualities and form factors in the hands of consumers and has grown the total monetizable user base available to iPad app publishers.”
For those that don’t know, Vine is a service similar to Viddy or Snapchat in that it allows anyone on iOS devices to record six second snippets of video to share on Twitter and Facebook.
In the App Annie-provided graph below, Vine’s rise to number one has been more erratic when it comes to it’s overall ranking while the red line is for social. Both the free and social categories are notable because they are two that people most commonly relate to it. However, Vine is featured in 171 places in the Apple App Store.
Could a company like Rovio, which has a real risk of being a one-hit wonder, really be worth that much money? Rovio launched four major games during 2012, but it is interesting to note that Rovio’s games aren’t all that high in the rankings right now (Angry Birds Star Wars is No. 7 on App Annie’s list of the top paid apps in the U.S.). So it is really unclear if Rovio will be able to grow as quickly in 2013 as it did last year. The risk, of course, is if the value of the brand declines over time and the number of app downloads decreases.
While Apple's App Store and Google's equivalent Google Play store don't disclose the specific number of downloads or the precise amount of revenue for each app, they do provide country-by-country lists of how apps rank on both scores. A useful tool to track this is provided by research firm App Annie, which collects all the data and presents it in ways that otherwise wouldn't be visible, particularly for Google Play.
App Annie reported in its February Index that Facebook is among the most popular app publishers on both the App Store and Google’s Play Store. Its core product is the most-downloaded app on Android, and both Facebook Messenger and Instagram are popular on iOS and Android. Many people are downloading Facebook’s products, and they aren’t letting them sit unused, either.
So will Whisper be the next Snapchat? While it’s grown quickly over the first several months of downloads, it doesn’t necessarily play in the same arena. And the Whisper team of 10, with some VC backing behind it and revenues from messaging, is looking to continue to expand.
The app is currently only on iOS, and according to App Annie, downloads have stalled a bit. But Whisper is looking to add Android soon. Once that happens, it’ll open up to a whole new group of users who don’t currently have access to it. At that point, the sky’s the limit
A recent report from App Annie found the Grindr Xtra app to be one of the top-earning social networking apps on Apple’s App Store in January. It ranked in fifth place for the month, behind messaging apps Line and WhatsApp and dating services Zoosk and Badoo.
Whatsapp, which has been the most widely downloaded communication app for both iOS and Android in recent months, according to analysis firm App Annie, has been profitable by selling subscriptions to its service for $1 a year. Although it has remained mum about its platform plans, the company has been rumored to be in talks with Asian game publishers about hosting games, according to news reports in South Korea.
Mobile messaging apps aren’t just attracting users, they’re also bringing in revenue. Reports have shown a sharp increase in money generated by social apps in recent months, and Kakao Talk is one of the success stories. Its gaming platform achieved four of the top ten grossing apps on Google Play in January, according to App Annie.
This past month, Google Maps lost its position as the most downloaded app on Apple’s iOS store — to one of Google’s other apps, YouTube. And mobile messaging app WhatsApp continued its meteoric rise to messaging supremacy.
Those are just two of the quirks and insights in App Annie‘s February index of what’s happening in mobile apps, which has just been split from its game index to provide more insights into which companies and apps are doing well on Google Play and Apple’s iOS app store.
In an interesting bit of competition, Google continues to usurp Apple as the top publisher on the iOS App Store, even as Facebook bests Google on Android, according to market data from App Annie.
The app analytics firm released its February numbers for non-game apps on Thursday. Beginning this month, the company has begun breaking out mobile app store data into separate games and non-game app reports.
The latest data from analytics firm App Annie's Index for mobile games shows some steady winners as well as the power of the free app. The honor of the most downloaded game goes to Imangi's Temple Run 2, which has been the top-downloaded game across both the iOS App Store and Google Play. The top revenue generator was once again the hit Japanese game Puzzle & Dragons, which led the charts for both iOS App Store and Google Play.
Gamers are downloading Temple Run 2 in the millions, but it’s a Japanese game from GungHo Online that is raking in the cash.
Match-three role-playing game Puzzle & Dragon pulled in the most revenue on both iOS and Android in February, according to app-tracking firm App Annie. This is despite not even placing on the top 10 most-downloaded game charts for either operating system last month.
Even though Apple is the leader in app revenue, Google Play is growing at a faster rate, according to a recent App Annie report. In fact, Google Play seems to be on track to hit one million apps in June, months before Apple, Dan Rowinski of ReadWrite recently predicted.
Analytics company App Annie expanded its reach this week, with the inclusion of analytics and store statistics for the Amazon Android Appstore.
App Annie currently tracks downloads and revenue on both the iOS App Store and Google Play for Android. With this open beta for Amazon Appstore support, users of App Annie Analytics can now get an idea of which studios are dominating the Amazon Appstore, and how much money is being made on the store.
App Annie, a company that measures app download trends, has added the Amazon App Store to its suite of analytics.
The company, which already publishes sales rankings data for apps published in iTunes and Google Play, now has a beta version of what is popular in Amazon’s App Store. This includes lists of the most popular paid, free and new Amazon apps.
Nicolas Beraudo EVP of Worldwide Sales appeared on CNBC’s Squawk Box to talk about App Annie and the global app economy. Squawk Box is one of the top financial shows in the US, helping investors with pre-market news, advice and trends.
Arianna talked on Tuesday morning with App Annie's Nicolas Beraudo on CNBC's Squawk Box. As Beraudo explained, App Annie ranks "every single category [of apps] in every single country in the Top 1000."
Arianna detailed HuffPost's GPS For The Soul app in her discussion with Beraudo.
Everyone is always going on about apps, especially people like me in mobile marketing but what are the public actually downloading?
Let’s start with Singapore. What’s App is unsurprisingly the favourite app on the app store according to App Annie for paid apps. On Apple you have to pay whereas on Android for some reason it is free… Disney’s Temple Run is the number two and number one paid for app on the ipad.
Four years ago, we launched our first annual rundown of the best mobile game developers in the world, and this year's selection is more vibrant, exciting and global than ever.
As for the unveiling, we'll be kicking off the countdown tomorrow with numbers 50 to 41: presented thanks to our sponsors 'Math Behind the App Stores' data experts App Annie, and the largest Chinese mobile game developer platform CocoaChina.
App Annie, a leading app store analytics company, recently presented a report that highlighted the continued rise of social networking as a phenomenon. Just as social media has dominated the web for the last few years, it is now poised to have a significant impact in the mobile space, as the study revealed it to be the 3rd largest category of in terms of monthly app revenues in the iOS store, moving up 9 spots over the past year.
Social networking apps are beginning to pay off quite nicely after monthly revenues for the category on the App Store jumped 87% year-over-year in January, according to a new study from App Annie.
The app store analytics service found that the social networking apps category is now the third highest in terms of monthly revenue, behind only games and productivity. It’s an impressive showing, given that it was placed 12th last January.
In terms of downloads, social networking was sixth overall among categories on the App Store in January. According to App Annie, monthly downloads were up 30% year-over-year and now account for 5% of total downloads.
Regular readers will know that Japanese smartphone owners are great for spending money on apps. Now we have new data from App Annie, released this evening, that shows how the app monetization situation is developing in Japan and around the world. The report paints an interesting picture of amazing smartphone growth in Japan and Asia, along with some huge successes for Japanese social apps and games. Some world-beating achievements, in fact.
Apple and Google Inc.'s Play store are today neck-in-neck in terms of smartphone apps catalogs and usage, said analysts. Apple still dominates in terms of money made by more than three to one, according to App Annie. And there are others also offering app stores—to different degrees of success—including Microsoft Corp., BlackBerry-maker Research In Motion Ltd., and Amazon.com Inc.
Now IDC and app tracking service App Annie are reporting that spending on mobile games finally outpaced spending on dedicated handheld titles this year. (The report is here if you want to see it yourself.) App Annie reported that if you add up spending on mobile games on both iOS and Android, it now exceeds spending on handheld games.
It is clear some users are already anxious about leaving a digital record of everything—just look at the ultrafast growth of Snapchat. Ranked 18th overall among free iPhone apps, according to analytics firm App Annie, Snapchat is a mobile app that lets users send photos to friends. The key feature is that within 10 seconds, the photos disappear. So there is less anxiety about how good the photo looks, or where it is going to end up.
In the U.S., Snapchat was the second-most popular free photo and video app for the iPhone in early February, just behind YouTube and ahead of Instagram. It was the 19th-most popular free app overall, according to App Annie, an analytics company. Snapchat’s website claims that more than 50 million snaps are sent every day.
The trend underscores how Apple’s leadership in the $500 billion global smartphone market has eroded as Google and partners such as Samsung have matched features that once made the iPhone unique. Sales of applications from Google’s online store doubled in the fourth quarter from the prior three months, while Apple’s revenue climbed 20 percent, according to market researcher App Annie.
According to App Annie, Google Play app revenue soared by about 100%, while iOS app revenue grew about 20% between the third and fourth quarters last year. Doubling sales over a three-month period is an impressive performance.
Monthly revenue for the App Store grew by a record one-third from November to December of 2012, surpassing the impressive revenue increase during those months in 2011, according to a report by app-store analytics firm, App Annie.
According to App Annie’s January app store report, Japan passed the U.S. in October last year as the top nation in the Google Play revenue charts, with Korea not far behind. And with China jumping up to sixth place by revenue in the iOS app store charts, it’s clear that a sea change is occurring: Asia is starting its almost inevitable domination of global smartphone and tablet app stores.
Apple still leads in terms of App Store revenue, according to a new report from app store analytics firm App Annie out today, but Google Play’s revenue is accelerating. From Q3 2012 to Q4 2012, Google Play revenue doubled, in a large part due to increases from Japan and South Korea, which, combined, contributed to close to half of Google Play revenue in Q4
Customers buying games in Japan and South Korea helped drive the increase, according to App Annie’s index that tracks the market for buying and selling games, productivity tools and other mobile-software apps. Apple has disclosed that its App Store generated about $333 million a month from June to December. That’s about 3.5 times larger than at Google’s store, called Google Play, according to App Annie.
Still, Facebook's progress in mobile is coming in fits and starts, as underlined by the company's recent Poke mobile app. Released in December, Poke allows people to send messages and photos that self-destruct. The app competes against Snapchat, a popular rival mobile app. Poke last month briefly hit the top of the most downloaded chart for Apple's app store. But it has since fallen outside of the top 400 free apps, according to data from App Annie, a mobile analytics firm. Snapchat, meanwhile, remains in the top 20.
Japan, long called the “Galapagos Islands” of the mobile industry for its cornucopia of sophisticated and unusual feature phones, is finally transitioning to Android and iOS in a serious way. App Annie, a mobile app intelligence firm that started out of Beijing, took an in-depth look at the Japanese market.
App store analytics company App Annie today took an in-depth look at Japan, analyzing the Japanese mobile industry, the state of the platforms in the country and the companies, app genres and apps dominating the Japanese market.
Mr. Farago's belief that iOS remains the more lucrative app marketplace for developers (and brands) seemingly contradicts research from App Annie, a Beijing-based app research firm that said Google increased revenue earned from apps sold in Google Play by 311% from January to October this year, while Apple App Store revenue grew just 12.9%.
The iOS top grossing charts were shaken up in November, as Clash of Clans studio Supercell overtook Electronic Arts as the company making the most monthly revenue on the App Store. Note that Supercell doesn't even have a game in the top 10 downloads for the month, according to App Annie -- rather, the company is monetizing its existing users at an extremely high rate.
For some major app developers, like the game maker TinyCo, maker of "Tiny Monsters," they're just a small piece of the overall paid media mix, since the scale offered by ad networks is indispensable. However, there are examples of developers that need to market to a mass audience but have managed to cut out the middleman altogether.
Take the music-app maker Smule, which currently has five out of the top 15 grossing iPhone music apps, according to App Annie. For today's launch of a social video app called Strum, Smule has saved up 350,000 clicks it's owed for campaigns recently hosted within its own products, which it will claim this week by running ads in four partners' apps that click through to Strum's listing in the App Store.
The geographical and revenue differences between the iPhone and Android platforms is laid bare by a new report on the app market from App Annie – from which we've had specific access to extra information. The data shows a gulf in the value of downloads on the two platforms, despite Android outselling iPhone substantially across the world. And compared with January – the index that App Annie uses to measure against – both iOS and Android have increased per-download monetisation, with Android doing far better.
In the inaugural study released by app analytics firm, App Annie Intelligence, data shows that, worldwide, the Apple store is seeing revenues four times larger than the Google Play store, but isn’t growing at an impressive rate — in fact, the year-to-date growth actually is greater for the Google Play store at 311% compared to iOS at 12.9% in 2012.
“While iOS took home more of the global revenue pie in October, the rising adoption of Google Play in developing markets, including South Korea, India, and Japan is already driving major revenue growth opportunities,” App Annie CEO Bertrand Schmitt said in a statement.
In the inaugural study released by app analytics firm, App Annie , data shows that, worldwide, the Apple store is seeing revenues four times larger than the Google Play store, but isn’t growing at an impressive rate — in fact, the year-to-date growth actually is greater for the Google Play store at 311% compared to iOS at 12.9% in 2012.
In the last six months, revenues from Android apps in Japan have grown by a factor of 4.5, putting Japanese revenues from Android higher than the U.S., the first time the U.S. has not been in the lead. Revenues outside those two countries are growing too.
The mobile app world took to the freemium model with a passion last year, as revenue from freemium iOS apps eclipsed 50 percent mark in the US about a year ago. But in the last year, the momentum behind freemium apps has only grown stronger, according to new data from app analytics firm App Annie.
App store analytics firm App Annie released a report on mobile gaming this week, which focused on the earnings potential of what it defined as “long-term” versus “short-term” games. That is to say, it found that mobile app superstars with media buzz were not necessarily outperforming the slow and steady games that flew under the radar - meaning, those that never cracked the top 25 grossing ranking, for example.
Among professional app developers, App Annie is often cited as one of the most reliable sources of market statistics. App Annie’s most recent info dump is a fascinating snapshot of the state of the industry on the eve of the next-generation iPhone launch.
App Annie, a provider of app store analytics and intelligence for iOS, Mac and Android publishers, highlights in an infographic that iOS makes up 71% of global revenue for app downloads — compared to Android's 29% share — but both companies are growing 14% year-over-year in revenue for app downloads.
Now, it might not sound that interesting that Draw Something is doing well in China when many other top western apps are also hits there. According to App Annie, the free app was the 9th ranked iPhone game in the App Store in China and also the 9th-ranked paid game.
The App Annie country matrix paints a stunning map – Whatsapp is now among Top Five apps from Kazakhstan to Nicaragua, the only messaging app with global appeal among an ocean of various game apps dominating national charts.